NEET Ug . NEET Physics . Physics . Motion in a Plane
Chapter 4: Motion in a Plane
Ch 4
NEET Physics
NEET Ug
Introduction
Overview
- Motion in 1D has two directions: positive (+) and negative (-).
- For motion in 2D or more, vectors are essential to describe displacement, velocity, and acceleration.
- Study includes vectors, motion in a plane with constant acceleration, projectile motion, and uniform circular motion.
Solved Examples
- Ex 1: Describe motion in 2D using vectors.
- Use vector components for displacement, velocity, acceleration.
- Apply vector addition for resultant quantities.
Practice Set
- Q1: How many directions are possible in one-dimensional motion?
- A) One
- B) Two
- C) Three
- D) Infinite
- Q2: Which quantity requires vectors for complete description in 2D motion?
- A) Speed
- B) Displacement
- C) Temperature
- D) Distance
- Q3: What type of motion requires vector analysis?
- A) Motion along a straight line
- B) Motion in a plane
- C) Motion at rest
- D) None of these
Answer Key
- Q1: B - One-dimensional motion has two possible directions: + and -.
- Q2: B - Displacement in 2D requires both magnitude and direction, hence vectors.
- Q3: B - Motion in a plane involves directions in two dimensions, requiring vectors.
Memory Aids
- 1D motion: Two directions (+, -)
- 2D motion: Use vectors for direction and magnitude
- Vectors needed for velocity and acceleration in plane
Scalars and Vectors
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., ector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., ector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., \(\vec{F}\).
- Magnitude (modulus) denoted as \(|\vec{A}|\) or \(A\).
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector \(\vec{A}\) with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) \(\vec{A}\)
- B) \(|\vec{A}|\)
- C) \(\vec{A}^2\)
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by \(|\vec{A}|\).
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., vector F.
- Magnitude (modulus) denoted as |vector A| or A.
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector vector A with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) vector A
- B) |vector A|
- C) vector A2
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by |vector A|.
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Scalars
- Have magnitude only, no direction.
- Examples: distance, speed, temperature.
- Follow ordinary algebra rules for addition, subtraction (same units), multiplication, division.
- Examples:
- Perimeter = 2 × (length + breadth)
- Density = mass / volume
Vectors
- Have both magnitude and direction.
- Obey triangle law of addition.
- Examples: velocity, acceleration.
- Represented by arrowed line; length = magnitude, arrowhead = direction.
- Notation: bold letters or letters with arrow, e.g., \(\vec{F}\).
- Magnitude (modulus) denoted as \(|\vec{A}|\) or \(A\).
Solved Examples
- Ex 1: Identify scalar or vector: Speed = 30 m/s
- Speed is scalar (magnitude only).
- Ex 2: Represent vector \(\vec{A}\) with magnitude 5 units
- Draw arrow of length proportional to 5 units with direction.
Practice Set
- Q1: Which is a scalar quantity?
- A) Velocity
- B) Acceleration
- C) Speed
- D) Force
- Q2: Vector magnitude is represented by?
- A) \(\vec{A}\)
- B) \(|\vec{A}|\)
- C) \(\vec{A}^2\)
- D) None
- Q3: Which law do vectors obey?
- A) Distributive law
- B) Triangle law of addition
- C) Commutative law only
- D) None
Answer Key
- Q1: C - Speed has magnitude only, no direction.
- Q2: B - Magnitude is denoted by \(|\vec{A}|\).
- Q3: B - Vectors obey triangle law of addition.
Memory Aids
- Scalars = magnitude only
- Vectors = magnitude + direction
- Vector notation: arrow or bold letter
Position and Displacement Vectors
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as ector r or ector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as oector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = oector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as ector r or ector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as oector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = oector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as ector r or ector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as oector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = oector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as ector r or ector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as ector r or ector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as ector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = ector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as \(\vec{r}\) or \(\overrightarrow{OP}\).
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as \(\overrightarrow{PP'}\) for motion from \(P\) to \(P'\).
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement \(\leq\) path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from \(P(2,3)\) to \(P'(5,7)\).
- Displacement \(= \overrightarrow{PP'} = (5-2, 7-3) = (3,4)\).
- Magnitude \(= \sqrt{3^2 + 4^2} = 5\) units.
- Ex 2: Check equality of vectors \(\vec{A}\) and \(\vec{B}\) with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as vector r or vector OP.
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as vector PP' for motion from P to P'.
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement ≤ path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from P(2,3) to P'(5,7).
- Displacement = vector PP' = (5-2, 7-3) = (3,4).
- Magnitude = √(32 + 42) = 5 units.
- Ex 2: Check equality of vectors vector A and vector B with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Position Vector
- Gives position of object relative to origin in coordinate system.
- Denoted as \(\vec{r}\) or \(\overrightarrow{OP}\).
- Provides:
- Distance from origin (magnitude)
- Direction from origin
Displacement Vector
- Vector showing change in position from initial to final point.
- Denoted as \(\overrightarrow{PP'}\) for motion from \(P\) to \(P'\).
- Is the straight line joining initial and final positions.
- Independent of actual path taken.
- Magnitude of displacement \(\leq\) path length.
Equality of Vectors
- Two vectors are equal if they have same magnitude and direction.
- Position of vector does not affect equality.
Solved Examples
- Ex 1: Find displacement vector if object moves from \(P(2,3)\) to \(P'(5,7)\).
- Displacement \(= \overrightarrow{PP'} = (5-2, 7-3) = (3,4)\).
- Magnitude \(= \sqrt{3^2 + 4^2} = 5\) units.
- Ex 2: Check equality of vectors \(\vec{A}\) and \(\vec{B}\) with same length and direction but different positions.
- Vectors are equal if magnitude and direction match.
Practice Set
- Q1: Displacement vector is
- A) Path length
- B) Straight line from initial to final position
- C) Distance traveled
- D) None
- Q2: Two vectors are equal if
- A) Same magnitude only
- B) Same direction only
- C) Same magnitude and direction
- D) Same initial point
- Q3: Magnitude of displacement compared to path length is
- A) Always greater
- B) Always equal
- C) Less than or equal
- D) None
Answer Key
- Q1: B - Displacement is the straight line joining initial and final points.
- Q2: C - Equality requires same magnitude and direction.
- Q3: C - Displacement magnitude is less than or equal to path length.
Memory Aids
- Displacement = shortest path vector
- Equal vectors = same length + direction
- Position vector from origin to point
Multiplication of Vectors by Real Numbers
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector ܀A by a real number n gives vector n܀A.
- Magnitude: |n܀A| = |n| × |܀A|.
- Direction: Same as ܀A if n > 0, opposite if n < 0.
- Example: 2܀A doubles length, same direction; -1܀A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3܀A if |܀A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to ܀A (since n = -3 < 0).
Practice Set
Q1: If |܀A| = 4 units, what is the magnitude of 2܀A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying ܀A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If ܀B = -1.5܀A and |܀A| = 10 units, find |܀B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |n܀A| = |n| × |܀A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector A by a real number n gives vector nA.
- Magnitude: |nA| = |n| × |A|.
- Direction: Same as A if n > 0, opposite if n < 0.
- Example: 2A doubles length, same direction; -1A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3A if |A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to A (since n = -3 < 0).
Practice Set
Q1: If |A| = 4 units, what is the magnitude of 2A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If B = -1.5A and |A| = 10 units, find |B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nA| = |n| × |A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector A by a real number n gives vector n A.
- Magnitude: |n A| = |n| × | A|.
- Direction: Same as A if n > 0, opposite if n < 0.
- Example: 2 A doubles length, same direction; -1 A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3 A if | A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to A (since n = -3 < 0).
Practice Set
Q1: If | A| = 4 units, what is the magnitude of 2 A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If B = -1.5 A and | A| = 10 units, find | B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |n A| = |n| × | A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector ܀A by a real number n gives vector n܀A.
- Magnitude: |n܀A| = |n| × |܀A|.
- Direction: Same as ܀A if n > 0, opposite if n < 0.
- Example: 2܀A doubles length, same direction; -1܀A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3܀A if |܀A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to ܀A (since n = -3 < 0).
Practice Set
Q1: If |܀A| = 4 units, what is the magnitude of 2܀A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying ܀A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If ܀B = -1.5܀A and |܀A| = 10 units, find |܀B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |n܀A| = |n| × |܀A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector \( \vec{A} \) by a real number \( n \) gives vector \( n\vec{A} \).
- Magnitude: \( |n\vec{A}| = |n| \times |\vec{A}| \).
- Direction: Same as \( \vec{A} \) if \( n > 0 \), opposite if \( n < 0 \).
- Example: \( 2\vec{A} \) doubles length, same direction; \( -1\vec{A} \) reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of \( -3\vec{A} \) if \( |\vec{A}| = 5 \) units.
- Magnitude: \( |-3| \times 5 = 15 \) units.
- Direction: Opposite to \( \vec{A} \) (since \( n = -3 < 0 \)).
Practice Set
Q1: If \( |\vec{A}| = 4 \) units, what is the magnitude of \( 2\vec{A} \)?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying \( \vec{A} \) by \( -1 \) results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If \( \vec{B} = -1.5\vec{A} \) and \( |\vec{A}| = 10 \) units, find \( |\vec{B}| \) and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: \( 2 \times 4 = 8 \).
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude \( 1.5 \times 10 = 15 \), direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: \( |n\vec{A}| = |n| \times |\vec{A}| \).
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector A by a real number n gives vector nA.
- Magnitude: |nA| = |n| × |A|.
- Direction: Same as A if n > 0, opposite if n < 0.
- Example: 2A doubles length, same direction; -1A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3A if |A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to A (since n = -3 < 0).
Practice Set
Q1: If |A| = 4 units, what is the magnitude of 2A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If B = -1.5A and |A| = 10 units, find |B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nA| = |n| × |A|.
Concept Explanation
- Multiplying vector vector A by a real number n gives vector nvector A.
- Magnitude: |nvector A| = |n| × |vector A|.
- Direction: Same as vector A if n > 0, opposite if n < 0.
- Example: 2vector A doubles length, same direction; -1vector A reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of -3vector A if |vector A| = 5 units.
- Magnitude: |-3| × 5 = 15 units.
- Direction: Opposite to vector A (since n = -3 < 0).
Practice Set
Q1: If |vector A| = 4 units, what is the magnitude of 2vector A?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying vector A by -1 results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If vector B = -1.5vector A and |vector A| = 10 units, find |vector B| and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: 2 × 4 = 8.
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude 1.5 × 10 = 15, direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: |nvector A| = |n| × |vector A|.
Concept Explanation
- Multiplying vector \( \vec{A} \) by a real number \( n \) gives vector \( n\vec{A} \).
- Magnitude: \( |n\vec{A}| = |n| \times |\vec{A}| \).
- Direction: Same as \( \vec{A} \) if \( n > 0 \), opposite if \( n < 0 \).
- Example: \( 2\vec{A} \) doubles length, same direction; \( -1\vec{A} \) reverses direction, same length.
- Negative scalar changes direction and scales magnitude.
Solved Examples
Ex 1: Find magnitude and direction of \( -3\vec{A} \) if \( |\vec{A}| = 5 \) units.
- Magnitude: \( |-3| \times 5 = 15 \) units.
- Direction: Opposite to \( \vec{A} \) (since \( n = -3 < 0 \)).
Practice Set
Q1: If \( |\vec{A}| = 4 \) units, what is the magnitude of \( 2\vec{A} \)?
- A) 2 units
- B) 4 units
- C) 6 units
- D) 8 units
Q2: Multiplying \( \vec{A} \) by \( -1 \) results in a vector that is:
- A) Same magnitude, same direction
- B) Same magnitude, opposite direction
- C) Double magnitude, same direction
- D) Half magnitude, opposite direction
Q3: If \( \vec{B} = -1.5\vec{A} \) and \( |\vec{A}| = 10 \) units, find \( |\vec{B}| \) and direction.
- A) 15 units, same direction
- B) 15 units, opposite direction
- C) 6.67 units, same direction
- D) 6.67 units, opposite direction
Answer Key
Q1: D) 8 units — Magnitude doubles: \( 2 \times 4 = 8 \).
Q2: B) Same magnitude, opposite direction — Negative scalar reverses direction.
Q3: B) 15 units, opposite direction — Magnitude \( 1.5 \times 10 = 15 \), direction reversed due to negative sign.
Memory Aids
- Positive scalar: length changes, direction same.
- Negative scalar: length changes, direction reverses.
- Magnitude formula: \( |n\vec{A}| = |n| \times |\vec{A}| \).
Addition of Vectors
General Rule
- Arrange vectors so head of one coincides with tail of next.
- Resultant vector is from tail of first to head of last vector.
Properties
- Commutative: vector A + vector B = vector B + vector A
- Distributive: n(vector A + vector B) = nvector A + nvector B
- Associative: vector A + (vector B + vector C) = (vector A + vector B) + vector C
Triangle Law
- If two vectors are represented by two sides of a triangle in order, resultant is the third side in opposite order.
- Resultant: vector R = vector A + vector B
Parallelogram Law
- Two vectors represented by adjacent sides of a parallelogram.
- Resultant is diagonal from the common point.
- Magnitude: R = √(A2 + B2 + 2AB cos θ)
- Angle: tan β = B sin θ/(A + B cos θ)
Polygon Law
- Vectors represented by sides of an open polygon in order.
- Resultant is the closing side in opposite order.
Special Cases
- Same direction: R = A + B, β = 0°
- Opposite direction: R = |A - B|, β = 180°
- Perpendicular vectors: R = √(A2 + B2), β = tan-1 (B/A)
Solved Examples
Ex 1: Find resultant of vector A = 3î and vector B = 4ĵ (perpendicular vectors).
- Use Pythagoras: R = √(32 + 42) = 5
- Angle: β = tan-1 4/3 = 53.13°
Practice Set
Q1: If vector A = 5î and vector B = 5ĵ, what is |vector A + vector B|?
- A) 5
- B) 10
- C) 5√2
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 6 and 8 units with angle 60° between them. Find resultant magnitude.
- A) 14
- B) 10
- C) 8
- D) 6
Q3: Two vectors vector A = 7 units and vector B = 24 units are perpendicular. Find resultant and angle with vector A.
- A) 25 units, 73.74°
- B) 31 units, 45°
- C) 17 units, 60°
- D) 24 units, 90°
Answer Key
Q1: C; Pythagoras for perpendicular vectors gives 5√2.
Q2: B; Use formula √(62 + 82 + 2 × 6 × 8 × cos 60°) = 10.
Q3: A; Resultant = √(72 + 242) = 25, angle = tan-1 (24/7) = 73.74°.
Memory Aids
- Triangle law: two sides form triangle, third side is resultant.
- Parallelogram law: diagonal is resultant.
- Resultant magnitude formula: R = √(A2 + B2 + 2AB cos θ).
General Rule
- Arrange vectors so head of one coincides with tail of next.
- Resultant vector is from tail of first to head of last vector.
Properties
- Commutative: vector A + vector B = vector B + vector A
- Distributive: n(vector A + vector B) = nvector A + nvector B
- Associative: vector A + (vector B + vector C) = (vector A + vector B) + vector C
Triangle Law
- If two vectors are represented by two sides of a triangle in order, resultant is the third side in opposite order.
- Resultant: vector R = vector A + vector B
Parallelogram Law
- Two vectors represented by adjacent sides of a parallelogram.
- Resultant is diagonal from the common point.
- Magnitude: R = √(A2 + B2 + 2AB cos θ)
- Angle: tan β = B sin θ/(A + B cos θ)
Polygon Law
- Vectors represented by sides of an open polygon in order.
- Resultant is the closing side in opposite order.
Special Cases
- Same direction: R = A + B, β = 0°
- Opposite direction: R = |A - B|, β = 180°
- Perpendicular vectors: R = √(A2 + B2), β = tan-1 (B/A)
Solved Examples
Ex 1: Find resultant of vector A = 3î and vector B = 4ĵ (perpendicular vectors).
- Use Pythagoras: R = √(32 + 42) = 5
- Angle: β = tan-1 4/3 = 53.13°
Practice Set
Q1: If vector A = 5î and vector B = 5ĵ, what is |vector A + vector B|?
- A) 5
- B) 10
- C) 5√2
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 6 and 8 units with angle 60° between them. Find resultant magnitude.
- A) 14
- B) 10
- C) 8
- D) 6
Q3: Two vectors vector A = 7 units and vector B = 24 units are perpendicular. Find resultant and angle with vector A.
- A) 25 units, 73.74°
- B) 31 units, 45°
- C) 17 units, 60°
- D) 24 units, 90°
Answer Key
Q1: C; Pythagoras for perpendicular vectors gives 5√2.
Q2: B; Use formula √(62 + 82 + 2 × 6 × 8 × cos 60°) = 10.
Q3: A; Resultant = √(72 + 242) = 25, angle = tan-1 (24/7) = 73.74°.
Memory Aids
- Triangle law: two sides form triangle, third side is resultant.
- Parallelogram law: diagonal is resultant.
- Resultant magnitude formula: R = √(A2 + B2 + 2AB cos θ).
General Rule
- Arrange vectors so head of one coincides with tail of next.
- Resultant vector is from tail of first to head of last vector.
Properties
- Commutative: vector A + vector B = vector B + vector A
- Distributive: n(vector A + vector B) = nvector A + nvector B
- Associative: vector A + (vector B + vector C) = (vector A + vector B) + vector C
Triangle Law
- If two vectors are represented by two sides of a triangle in order, resultant is the third side in opposite order.
- Resultant: vector R = vector A + vector B
Parallelogram Law
- Two vectors represented by adjacent sides of a parallelogram.
- Resultant is diagonal from the common point.
- Magnitude: R = √(A2 + B2 + 2AB cos θ)
- Angle: tan β = B sin θ/(A + B cos θ)
Polygon Law
- Vectors represented by sides of an open polygon in order.
- Resultant is the closing side in opposite order.
Special Cases
- Same direction: R = A + B, β = 0°
- Opposite direction: R = |A - B|, β = 180°
- Perpendicular vectors: R = √(A2 + B2), β = tan-1 (B/A)
Solved Examples
Ex 1: Find resultant of vector A = 3î and vector B = 4ĵ (perpendicular vectors).
- Use Pythagoras: R = √(32 + 42) = 5
- Angle: β = tan-1 4/3 = 53.13°
Practice Set
Q1: If vector A = 5î and vector B = 5ĵ, what is |vector A + vector B|?
- A) 5
- B) 10
- C) 5√2
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 6 and 8 units with angle 60° between them. Find resultant magnitude.
- A) 14
- B) 10
- C) 8
- D) 6
Q3: Two vectors vector A = 7 units and vector B = 24 units are perpendicular. Find resultant and angle with vector A.
- A) 25 units, 73.74°
- B) 31 units, 45°
- C) 17 units, 60°
- D) 24 units, 90°
Answer Key
Q1: C; Pythagoras for perpendicular vectors gives 5√2.
Q2: B; Use formula √(62 + 82 + 2 × 6 × 8 × cos 60°) = 10.
Q3: A; Resultant = √(72 + 242) = 25, angle = tan-1 (24/7) = 73.74°.
Memory Aids
- Triangle law: two sides form triangle, third side is resultant.
- Parallelogram law: diagonal is resultant.
- Resultant magnitude formula: R = √(A2 + B2 + 2AB cos θ).
General Rule
- Arrange vectors so head of one coincides with tail of next.
- Resultant vector is from tail of first to head of last vector.
Properties
- Commutative: \( \vec{A} + \vec{B} = \vec{B} + \vec{A} \)
- Distributive: \( n(\vec{A} + \vec{B}) = n\vec{A} + n\vec{B} \)
- Associative: \( \vec{A} + (\vec{B} + \vec{C}) = (\vec{A} + \vec{B}) + \vec{C} \)
Triangle Law
- If two vectors are represented by two sides of a triangle in order, resultant is the third side in opposite order.
- Resultant: \( \vec{R} = \vec{A} + \vec{B} \)
Parallelogram Law
- Two vectors represented by adjacent sides of a parallelogram.
- Resultant is diagonal from the common point.
- Magnitude: \( R = \sqrt{A^2 + B^2 + 2AB \cos \theta} \)
- Angle: \( \tan \beta = \frac{B \sin \theta}{A + B \cos \theta} \)
Polygon Law
- Vectors represented by sides of an open polygon in order.
- Resultant is the closing side in opposite order.
Special Cases
- Same direction: \( R = A + B, \beta = 0^\circ \)
- Opposite direction: \( R = |A - B|, \beta = 180^\circ \)
- Perpendicular vectors: \( R = \sqrt{A^2 + B^2}, \beta = \tan^{-1} \left( \frac{B}{A} \right) \)
Solved Examples
Ex 1: Find resultant of \( \vec{A} = 3\hat{i} \) and \( \vec{B} = 4\hat{j} \) (perpendicular vectors).
- Use Pythagoras: \( R = \sqrt{3^2 + 4^2} = 5 \)
- Angle: \( \beta = \tan^{-1} \frac{4}{3} = 53.13^\circ \)
Practice Set
Q1: If \( \vec{A} = 5\hat{i} \) and \( \vec{B} = 5\hat{j} \), what is \( |\vec{A} + \vec{B}| \)?
- A) 5
- B) 10
- C) \( 5\sqrt{2} \)
- D) 0
Q2: Two vectors \( \vec{A} \) and \( \vec{B} \) have magnitudes 6 and 8 units with angle 60° between them. Find resultant magnitude.
- A) 14
- B) 10
- C) 8
- D) 6
Q3: Two vectors \( \vec{A} = 7 \) units and \( \vec{B} = 24 \) units are perpendicular. Find resultant and angle with \( \vec{A} \).
- A) 25 units, 73.74°
- B) 31 units, 45°
- C) 17 units, 60°
- D) 24 units, 90°
Answer Key
Q1: C; Pythagoras for perpendicular vectors gives \( 5\sqrt{2} \).
Q2: B; Use formula \( \sqrt{6^2 + 8^2 + 2 \times 6 \times 8 \times \cos 60^\circ} = 10 \).
Q3: A; Resultant \( = \sqrt{7^2 + 24^2} = 25 \), angle \( = \tan^{-1} (24/7) = 73.74^\circ \).
Memory Aids
- Triangle law: two sides form triangle, third side is resultant.
- Parallelogram law: diagonal is resultant.
- Resultant magnitude formula: \( R = \sqrt{A^2 + B^2 + 2AB \cos \theta} \).
Subtraction of Vectors
Definition
- vector A - vector B = vector A + (-vector B)
- Angle between vector A and -vector B is 180° - θ if angle between vector A and vector B is θ.
- Magnitude: |vector A - vector B| = √(A2 + B2 - 2AB cos θ)
Properties
- Not commutative: vector A - vector B ≠ vector B - vector A
- Not associative: vector A - (vector B - vector C) ≠ (vector A - vector B) - vector C
Solved Examples
Ex 1: Find magnitude of vector A - vector B if A = 5, B = 3, and angle θ = 60°.
- Use formula: √(52 + 32 - 2 × 5 × 3 × cos 60°) = √(25 + 9 - 15) = √19 ≈ 4.36
Practice Set
Q1: If vector A = 4î and vector B = 3î, what is |vector A - vector B|?
- A) 7
- B) 1
- C) 5
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 8 and 6 units with angle 90° between them. Find magnitude of vector A - vector B.
- A) 10
- B) √100
- C) √(64 + 36)
- D) √(64 + 36 - 2 × 8 × 6 × 0)
Q3: If angle between vector A and vector B is 120°, find magnitude of vector A - vector B for A = 10, B = 5.
- A) 15
- B) 10
- C) 12.99
- D) 5
Answer Key
Q1: B; |4 - 3| = 1.
Q2: D; √(64 + 36 - 0) = 10.
Q3: C; √(102 + 52 - 2 × 10 × 5 × cos 120°) = 12.99.
Memory Aids
- Subtraction as addition of negative vector.
- Magnitude formula uses minus sign in cosine term.
- Not commutative or associative.
Definition
- vector A - vector B = vector A + (-vector B)
- Angle between vector A and -vector B is 180° - θ if angle between vector A and vector B is θ.
- Magnitude: |vector A - vector B| = √(A2 + B2 - 2AB cos θ)
Properties
- Not commutative: vector A - vector B ≠ vector B - vector A
- Not associative: vector A - (vector B - vector C) ≠ (vector A - vector B) - vector C
Solved Examples
Ex 1: Find magnitude of vector A - vector B if A = 5, B = 3, and angle θ = 60°.
- Use formula: √(52 + 32 - 2 × 5 × 3 × cos 60°) = √(25 + 9 - 15) = √19 ≈ 4.36
Practice Set
Q1: If vector A = 4î and vector B = 3î, what is |vector A - vector B|?
- A) 7
- B) 1
- C) 5
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 8 and 6 units with angle 90° between them. Find magnitude of vector A - vector B.
- A) 10
- B) √100
- C) √(64 + 36)
- D) √(64 + 36 - 2 × 8 × 6 × 0)
Q3: If angle between vector A and vector B is 120°, find magnitude of vector A - vector B for A = 10, B = 5.
- A) 15
- B) 10
- C) 12.99
- D) 5
Answer Key
Q1: B; |4 - 3| = 1.
Q2: D; √(64 + 36 - 0) = 10.
Q3: C; √(102 + 52 - 2 × 10 × 5 × cos 120°) = 12.99.
Memory Aids
- Subtraction as addition of negative vector.
- Magnitude formula uses minus sign in cosine term.
- Not commutative or associative.
Definition
- vector A - vector B = vector A + (-vector B)
- Angle between vector A and -vector B is 180° - θ if angle between vector A and vector B is θ.
- Magnitude: |vector A - vector B| = √(A2 + B2 - 2AB cos θ)
Properties
- Not commutative: vector A - vector B ≠ vector B - vector A
- Not associative: vector A - (vector B - vector C) ≠ (vector A - vector B) - vector C
Solved Examples
Ex 1: Find magnitude of vector A - vector B if A = 5, B = 3, and angle θ = 60°.
- Use formula: √(52 + 32 - 2 × 5 × 3 × cos 60°) = √(25 + 9 - 15) = √19 ≈ 4.36
Practice Set
Q1: If vector A = 4î and vector B = 3î, what is |vector A - vector B|?
- A) 7
- B) 1
- C) 5
- D) 0
Q2: Two vectors vector A and vector B have magnitudes 8 and 6 units with angle 90° between them. Find magnitude of vector A - vector B.
- A) 10
- B) √100
- C) √(64 + 36)
- D) √(64 + 36 - 2 × 8 × 6 × 0)
Q3: If angle between vector A and vector B is 120°, find magnitude of vector A - vector B for A = 10, B = 5.
- A) 15
- B) 10
- C) 12.99
- D) 5
Answer Key
Q1: B; |4 - 3| = 1.
Q2: D; √(64 + 36 - 0) = 10.
Q3: C; √(102 + 52 - 2 × 10 × 5 × cos 120°) = 12.99.
Memory Aids
- Subtraction as addition of negative vector.
- Magnitude formula uses minus sign in cosine term.
- Not commutative or associative.
Definition
- \( \vec{A} - \vec{B} = \vec{A} + (-\vec{B}) \)
- Angle between \( \vec{A} \) and \( -\vec{B} \) is \( 180^\circ - \theta \) if angle between \( \vec{A} \) and \( \vec{B} \) is \( \theta \).
- Magnitude: \( |\vec{A} - \vec{B}| = \sqrt{A^2 + B^2 - 2AB \cos \theta} \)
Properties
- Not commutative: \( \vec{A} - \vec{B} \neq \vec{B} - \vec{A} \)
- Not associative: \( \vec{A} - (\vec{B} - \vec{C}) \neq (\vec{A} - \vec{B}) - \vec{C} \)
Solved Examples
Ex 1: Find magnitude of \( \vec{A} - \vec{B} \) if \( A = 5 \), \( B = 3 \), and angle \( \theta = 60^\circ \).
- Use formula: \( \sqrt{5^2 + 3^2 - 2 \times 5 \times 3 \times \cos 60^\circ} = \sqrt{25 + 9 - 15} = \sqrt{19} \approx 4.36 \)
Practice Set
Q1: If \( \vec{A} = 4\hat{i} \) and \( \vec{B} = 3\hat{i} \), what is \( |\vec{A} - \vec{B}| \)?
- A) 7
- B) 1
- C) 5
- D) 0
Q2: Two vectors \( \vec{A} \) and \( \vec{B} \) have magnitudes 8 and 6 units with angle 90° between them. Find magnitude of \( \vec{A} - \vec{B} \).
- A) 10
- B) \( \sqrt{100} \)
- C) \( \sqrt{64 + 36} \)
- D) \( \sqrt{64 + 36 - 2 \times 8 \times 6 \times 0} \)
Q3: If angle between \( \vec{A} \) and \( \vec{B} \) is 120°, find magnitude of \( \vec{A} - \vec{B} \) for \( A = 10 \), \( B = 5 \).
- A) 15
- B) 10
- C) 12.99
- D) 5
Answer Key
Q1: B; \( |4 - 3| = 1 \).
Q2: D; \( \sqrt{64 + 36 - 0} = 10 \).
Q3: C; \( \sqrt{10^2 + 5^2 - 2 \times 10 \times 5 \times \cos 120^\circ} = 12.99 \).
Memory Aids
- Subtraction as addition of negative vector.
- Magnitude formula uses minus sign in cosine term.
- Not commutative or associative.
Resolution of Vectors
Concept and Definition
- Resolution of a vector: Splitting a vector into two or more component vectors.
- Component vectors: Resultant vectors after splitting.
- Rectangular components: Components at right angles (perpendicular) to each other.
Solved Examples
- Ex 1: Vector vector A is split into two perpendicular components Ax and Ay.
- Use Ax = A cos θ, Ay = A sin θ where θ is angle with x-axis.
Practice Set
- Q1: What is the process of splitting a vector into components called?
- A. Addition
- B. Resolution
- C. Multiplication
- D. Integration
- Q2: If vector A makes an angle 30° with x-axis and magnitude 10 units, what is Ax?
- A. 5
- B. 8.66
- C. 10
- D. 0
- Q3: Which of the following is true for rectangular components?
- A. Components are parallel
- B. Components are perpendicular
- C. Components are equal
- D. Components are zero
Answer Key
- Q1: B - Resolution is the process of splitting a vector into components.
- Q2: B - Ax = 10 cos 30° = 8.66
- Q3: B - Rectangular components are perpendicular to each other.
Memory Aids
- Remember: Ax = A cos θ, Ay = A sin θ
- Rectangular components form right angles.
- Resolution = splitting vector into perpendicular parts.
Concept and Definition
- Resolution of a vector: Splitting a vector into two or more component vectors.
- Component vectors: Resultant vectors after splitting.
- Rectangular components: Components at right angles (perpendicular) to each other.
Solved Examples
- Ex 1: Vector \\(\vec{A}\\) is split into two perpendicular components \\(A_x\\) and \\(A_y\\).
- Use \\(A_x = A \cos \theta\\), \\(A_y = A \sin \theta\\) where \\(\theta\\) is angle with x-axis.
Practice Set
- Q1: What is the process of splitting a vector into components called?
- A. Addition
- B. Resolution
- C. Multiplication
- D. Integration
- Q2: If \\(\vec{A}\\) makes an angle \\(30^\circ\\) with x-axis and magnitude \\(10\\,\mathrm{units}\\), what is \\(A_x\\)?
- A. 5
- B. 8.66
- C. 10
- D. 0
- Q3: Which of the following is true for rectangular components?
- A. Components are parallel
- B. Components are perpendicular
- C. Components are equal
- D. Components are zero
Answer Key
- Q1: B - Resolution is the process of splitting a vector into components.
- Q2: B - \\(A_x = 10 \cos 30^\circ = 8.66\\)
- Q3: B - Rectangular components are perpendicular to each other.
Memory Aids
- Remember: \\(A_x = A \cos \theta\\), \\(A_y = A \sin \theta\\)
- Rectangular components form right angles.
- Resolution = splitting vector into perpendicular parts.
Concept and Definition
- Resolution of a vector: Splitting a vector into two or more component vectors.
- Component vectors: Resultant vectors after splitting.
- Rectangular components: Components at right angles (perpendicular) to each other.
Solved Examples
- Ex 1: Vector vector A is split into two perpendicular components Ax and Ay.
- Use Ax = A cos θ, Ay = A sin θ where θ is angle with x-axis.
Practice Set
- Q1: What is the process of splitting a vector into components called?
- A. Addition
- B. Resolution
- C. Multiplication
- D. Integration
- Q2: If vector A makes an angle 30° with x-axis and magnitude 10 units, what is Ax?
- A. 5
- B. 8.66
- C. 10
- D. 0
- Q3: Which of the following is true for rectangular components?
- A. Components are parallel
- B. Components are perpendicular
- C. Components are equal
- D. Components are zero
Answer Key
- Q1: B - Resolution is the process of splitting a vector into components.
- Q2: B - Ax = 10 cos 30° = 8.66
- Q3: B - Rectangular components are perpendicular to each other.
Memory Aids
- Remember: Ax = A cos θ, Ay = A sin θ
- Rectangular components form right angles.
- Resolution = splitting vector into perpendicular parts.
Concept and Definition
- Resolution of a vector: Splitting a vector into two or more component vectors.
- Component vectors: Resultant vectors after splitting.
- Rectangular components: Components at right angles (perpendicular) to each other.
Solved Examples
- Ex 1: Vector \(\vec{A}\) is split into two perpendicular components \(A_x\) and \(A_y\).
- Use \(A_x = A \cos \theta\), \(A_y = A \sin \theta\) where \(\theta\) is angle with x-axis.
Practice Set
- Q1: What is the process of splitting a vector into components called?
- A. Addition
- B. Resolution
- C. Multiplication
- D. Integration
- Q2: If \(\vec{A}\) makes an angle \(30^\circ\) with x-axis and magnitude \(10\,\mathrm{units}\), what is \(A_x\)?
- A. 5
- B. 8.66
- C. 10
- D. 0
- Q3: Which of the following is true for rectangular components?
- A. Components are parallel
- B. Components are perpendicular
- C. Components are equal
- D. Components are zero
Answer Key
- Q1: B - Resolution is the process of splitting a vector into components.
- Q2: B - \(A_x = 10 \cos 30^\circ = 8.66\)
- Q3: B - Rectangular components are perpendicular to each other.
Memory Aids
- Remember: \(A_x = A \cos \theta\), \(A_y = A \sin \theta\)
- Rectangular components form right angles.
- Resolution = splitting vector into perpendicular parts.
Rectangular Components in a Plane
Key Formulas and Concepts
- Vector vector A makes angle θ with x-axis.
- Components: vector A = Ax î + Ay ĵ
- Ax = A cos θ, Ay = A sin θ
- Magnitude: A = √(Ax2 + Ay2)
- Direction: tan θ = Ay/Ax
Solved Examples
- Ex 1: Find Ax and Ay if A=5 units and θ=60°.
- Ax = 5 cos 60° = 2.5, Ay = 5 sin 60° = 4.33
Practice Set
- Q1: If A=10 units and θ=45°, what is Ay?
- A. 7.07
- B. 5
- C. 10
- D. 0
- Q2: The magnitude of vector A is 13 units, Ax=5. Find Ay.
- A. 12
- B. 8
- C. 10
- D. 7
- Q3: If tan θ = 1, what is the angle θ?
- A. 30°
- B. 45°
- C. 60°
- D. 90°
Answer Key
- Q1: A - Ay = 10 sin 45° = 7.07
- Q2: B - Ay = √(132 - 52) = 12 (Check: actually √(169-25)=√144=12)
- Q3: B - tan 45° = 1
Memory Aids
- Use Pythagoras: A2 = Ax2 + Ay2
- tan θ = Ay/Ax for direction
- Cosine for x-component, sine for y-component
Key Formulas and Concepts
- Vector \\(\vec{A}\\) makes angle \\(\theta\\) with x-axis.
- Components: \\(\vec{A} = A_x \hat{i} + A_y \hat{j}\\)
- \\(A_x = A \cos \theta\\), \\(A_y = A \sin \theta\\)
- Magnitude: \\(A = \sqrt{A_x^2 + A_y^2}\\)
- Direction: \\(\tan \theta = \frac{A_y}{A_x}\\)
Solved Examples
- Ex 1: Find \\(A_x\\) and \\(A_y\\) if \\(A=5\\) units and \\(\theta=60^\circ\\).
- \\(A_x = 5 \cos 60^\circ = 2.5\\), \\(A_y = 5 \sin 60^\circ = 4.33\\)
Practice Set
- Q1: If \\(A=10\\) units and \\(\theta=45^\circ\\), what is \\(A_y\\)?
- A. 7.07
- B. 5
- C. 10
- D. 0
- Q2: The magnitude of \\(\vec{A}\\) is 13 units, \\(A_x=5\\). Find \\(A_y\\).
- A. 12
- B. 8
- C. 10
- D. 7
- Q3: If \\(\tan \theta = 1\\), what is the angle \\(\theta\\)?
- A. 30^\circ
- B. 45^\circ
- C. 60^\circ
- D. 90^\circ
Answer Key
- Q1: A - \\(A_y = 10 \sin 45^\circ = 7.07\\)
- Q2: B - \\(A_y = \sqrt{13^2 - 5^2} = 12\\) (Check: actually \\(\sqrt{169-25}=\sqrt{144}=12\\))
- Q3: B - \\(\tan 45^\circ = 1\\)
Memory Aids
- Use Pythagoras: \\(A^2 = A_x^2 + A_y^2\\)
- \\(\tan \theta = \frac{A_y}{A_x}\\) for direction
- Cosine for x-component, sine for y-component
Key Formulas and Concepts
- Vector vector A makes angle θ with x-axis.
- Components: vector A = Ax î + Ay ĵ
- Ax = A cos θ, Ay = A sin θ
- Magnitude: A = √(Ax2 + Ay2)
- Direction: tan θ = Ay/Ax
Solved Examples
- Ex 1: Find Ax and Ay if A=5 units and θ=60°.
- Ax = 5 cos 60° = 2.5, Ay = 5 sin 60° = 4.33
Practice Set
- Q1: If A=10 units and θ=45°, what is Ay?
- A. 7.07
- B. 5
- C. 10
- D. 0
- Q2: The magnitude of vector A is 13 units, Ax=5. Find Ay.
- A. 12
- B. 8
- C. 10
- D. 7
- Q3: If tan θ = 1, what is the angle θ?
- A. 30°
- B. 45°
- C. 60°
- D. 90°
Answer Key
- Q1: A - Ay = 10 sin 45° = 7.07
- Q2: B - Ay = √(132 - 52) = 12 (Check: actually √(169-25)=√144=12)
- Q3: B - tan 45° = 1
Memory Aids
- Use Pythagoras: A2 = Ax2 + Ay2
- tan θ = Ay/Ax for direction
- Cosine for x-component, sine for y-component
Key Formulas and Concepts
- Vector \(\vec{A}\) makes angle \(\theta\) with x-axis.
- Components: \(\vec{A} = A_x \hat{i} + A_y \hat{j}\)
- \(A_x = A \cos \theta\), \(A_y = A \sin \theta\)
- Magnitude: \(A = \sqrt{A_x^2 + A_y^2}\)
- Direction: \(\tan \theta = \frac{A_y}{A_x}\)
Solved Examples
- Ex 1: Find \(A_x\) and \(A_y\) if \(A=5\) units and \(\theta=60^\circ\).
- \(A_x = 5 \cos 60^\circ = 2.5\), \(A_y = 5 \sin 60^\circ = 4.33\)
Practice Set
- Q1: If \(A=10\) units and \(\theta=45^\circ\), what is \(A_y\)?
- A. 7.07
- B. 5
- C. 10
- D. 0
- Q2: The magnitude of \(\vec{A}\) is 13 units, \(A_x=5\). Find \(A_y\).
- A. 12
- B. 8
- C. 10
- D. 7
- Q3: If \(\tan \theta = 1\), what is the angle \(\theta\)?
- A. 30^\circ
- B. 45^\circ
- C. 60^\circ
- D. 90^\circ
Answer Key
- Q1: A - \(A_y = 10 \sin 45^\circ = 7.07\)
- Q2: B - \(A_y = \sqrt{13^2 - 5^2} = 12\) (Check: actually \(\sqrt{169-25}=\sqrt{144}=12\))
- Q3: B - \(\tan 45^\circ = 1\)
Memory Aids
- Use Pythagoras: \(A^2 = A_x^2 + A_y^2\)
- \(\tan \theta = \frac{A_y}{A_x}\) for direction
- Cosine for x-component, sine for y-component
Rectangular Components in Space
Key Formulas and Concepts
- Vector vector A makes angles α, β, γ with x, y, z axes.
- Components: vector A = Ax î + Ay ĵ + Az k̂
- Ax = A cos α, Ay = A cos β, Az = A cos γ
- Magnitude: A = √(Ax2 + Ay2 + Az2)
- Direction cosines: cos2 α + cos2 β + cos2 γ = 1
Solved Examples
- Ex 1: Given A=10, α=60°, β=45°, find Ax and Ay.
- Ax = 10 cos 60° = 5, Ay = 10 cos 45° = 7.07
Practice Set
- Q1: If A=5 and cos α = 0.6, find Ax.
- A. 3
- B. 5
- C. 0.6
- D. 8.3
- Q2: Which equation represents direction cosines?
- A. cos α + cos β + cos γ = 1
- B. cos2 α + cos2 β + cos2 γ = 1
- C. sin2 α + sin2 β + sin2 γ = 1
- D. tan α + tan β + tan γ = 1
- Q3: Find magnitude A if Ax=3, Ay=4, Az=12.
- A. 13
- B. 14
- C. 15
- D. 16
Answer Key
- Q1: A - Ax = 5 × 0.6 = 3
- Q2: B - Direction cosines satisfy cos2 α + cos2 β + cos2 γ = 1
- Q3: C - A = √(32 + 42 + 122) = 13
Memory Aids
- Direction cosines squared sum to 1.
- Use cosine of angles for components.
- Magnitude from 3D Pythagoras.
Key Formulas and Concepts
- Vector \(\vec{A}\) makes angles \(\alpha, \beta, \gamma\) with x, y, z axes.
- Components: \(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\)
- \(A_x = A \cos \alpha\), \(A_y = A \cos \beta\), \(A_z = A \cos \gamma\)
- Magnitude: \(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\)
- Direction cosines: \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\)
Solved Examples
- Ex 1: Given \(A=10\), \(\alpha=60^\circ\), \(\beta=45^\circ\), find \(A_x\) and \(A_y\).
- \(A_x = 10 \cos 60^\circ = 5\), \(A_y = 10 \cos 45^\circ = 7.07\)
Practice Set
- Q1: If \(A=5\) and \(\cos \alpha = 0.6\), find \(A_x\).
- A. 3
- B. 5
- C. 0.6
- D. 8.3
- Q2: Which equation represents direction cosines?
- A. \(\cos \alpha + \cos \beta + \cos \gamma = 1\)
- B. \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\)
- C. \(\sin^2 \alpha + \sin^2 \beta + \sin^2 \gamma = 1\)
- D. \(\tan \alpha + \tan \beta + \tan \gamma = 1\)
- Q3: Find magnitude \(A\) if \(A_x=3\), \(A_y=4\), \(A_z=12\).
- A. 13
- B. 14
- C. 15
- D. 16
Answer Key
- Q1: A - \(A_x = 5 \times 0.6 = 3\)
- Q2: B - Direction cosines satisfy \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\)
- Q3: C - \(A = \sqrt{3^2 + 4^2 + 12^2} = 13\)
Memory Aids
- Direction cosines squared sum to 1.
- Use cosine of angles for components.
- Magnitude from 3D Pythagoras.
Vector Addition Analytical Method
Component-wise Addition
- Vectors vector A and vector B in x-y plane: vector A = Ax î + Ay ĵ, vector B = Bx î + By ĵ
- Resultant vector vector R = vector A + vector B = (Ax + Bx) î + (Ay + By) ĵ = Rx î + Ry ĵ
- Each component of vector R is sum of corresponding components of vector A and vector B
- In 3D, vector A = Ax î + Ay ĵ + Az k̂, vector B = Bx î + By ĵ + Bz k̂
- Resultant in 3D: vector R = (Ax + Bx) î + (Ay + By) ĵ + (Az + Bz) k̂ = Rx î + Ry ĵ + Rz k̂
- Method extends to any number of vectors for addition or subtraction
Solved Examples
- Ex 1: Given vector A = 3î + 4ĵ, vector B = 1î + 2ĵ, find vector R = vector A + vector B.
- Calculate components: Rx = 3 + 1 = 4, Ry = 4 + 2 = 6
- Result: vector R = 4î + 6ĵ
- Ex 2: For 3D vectors vector A = 2î + 3ĵ + 4k̂, vector B = 1î + 0ĵ + 5k̂, find vector R = vector A + vector B.
- Calculate components: Rx = 2 + 1 = 3, Ry = 3 + 0 = 3, Rz = 4 + 5 = 9
- Result: vector R = 3î + 3ĵ + 9k̂
Practice Set
- Q1: If vector A = 5î + 2ĵ and vector B = 3î + 4ĵ, what is Ry of vector R = vector A + vector B?
- A. 6
- B. 8
- C. 2
- D. 4
- Q2: For vectors vector A = 1î + 2ĵ + 3k̂ and vector B = 4î + 0ĵ + 1k̂, find Rz.
- A. 4
- B. 3
- C. 1
- D. 2
- Q3: Given vector A = 2î + 3ĵ, vector B = -1î + 4ĵ, and vector C = 3î - 2ĵ, find Rx of vector R = vector A + vector B + vector C.
- A. 4
- B. 3
- C. 2
- D. 5
Answer Key
- Q1: B. 8 — Sum of y-components: 2 + 4 = 6 (Correction: 2 + 4 = 6, so correct answer is A. 6)
- Q2: D. 4 — Sum of z-components: 3 + 1 = 4
- Q3: A. 4 — Sum of x-components: 2 + (-1) + 3 = 4
Memory Aids
- Resultant components = sum of individual components
- Use Rx = ∑ Ax, Ry = ∑ Ay, Rz = ∑ Az
- Extend method to any number of vectors
Component-wise Addition
- Vectors vector A and vector B in x-y plane: vector A = Ax î + Ay ĵ, vector B = Bx î + By ĵ
- Resultant vector vector R = vector A + vector B = (Ax + Bx) î + (Ay + By) ĵ = Rx î + Ry ĵ
- Each component of vector R is sum of corresponding components of vector A and vector B
- In 3D, vector A = Ax î + Ay ĵ + Az k̂, vector B = Bx î + By ĵ + Bz k̂
- Resultant in 3D: vector R = (Ax + Bx) î + (Ay + By) ĵ + (Az + Bz) k̂ = Rx î + Ry ĵ + Rz k̂
- Method extends to any number of vectors for addition or subtraction
Solved Examples
- Ex 1: Given vector A = 3î + 4ĵ, vector B = 1î + 2ĵ, find vector R = vector A + vector B.
- Calculate components: Rx = 3 + 1 = 4, Ry = 4 + 2 = 6
- Result: vector R = 4î + 6ĵ
- Ex 2: For 3D vectors vector A = 2î + 3ĵ + 4k̂, vector B = 1î + 0ĵ + 5k̂, find vector R = vector A + vector B.
- Calculate components: Rx = 2 + 1 = 3, Ry = 3 + 0 = 3, Rz = 4 + 5 = 9
- Result: vector R = 3î + 3ĵ + 9k̂
Practice Set
- Q1: If vector A = 5î + 2ĵ and vector B = 3î + 4ĵ, what is Ry of vector R = vector A + vector B?
- A. 6
- B. 8
- C. 2
- D. 4
- Q2: For vectors vector A = 1î + 2ĵ + 3k̂ and vector B = 4î + 0ĵ + 1k̂, find Rz.
- A. 4
- B. 3
- C. 1
- D. 2
- Q3: Given vector A = 2î + 3ĵ, vector B = -1î + 4ĵ, and vector C = 3î - 2ĵ, find Rx of vector R = vector A + vector B + vector C.
- A. 4
- B. 3
- C. 2
- D. 5
Answer Key
- Q1: B. 8 — Sum of y-components: 2 + 4 = 6 (Correction: 2 + 4 = 6, so correct answer is A. 6)
- Q2: D. 4 — Sum of z-components: 3 + 1 = 4
- Q3: A. 4 — Sum of x-components: 2 + (-1) + 3 = 4
Memory Aids
- Resultant components = sum of individual components
- Use Rx = ∑ Ax, Ry = ∑ Ay, Rz = ∑ Az
- Extend method to any number of vectors
Component-wise Addition
- Vectors vector A and vector B in x-y plane: vector A = Ax î + Ay ĵ, vector B = Bx î + By ĵ
- Resultant vector vector R = vector A + vector B = (Ax + Bx) î + (Ay + By) ĵ = Rx î + Ry ĵ
- Each component of vector R is sum of corresponding components of vector A and vector B
- In 3D, vector A = Ax î + Ay ĵ + Az k̂, vector B = Bx î + By ĵ + Bz k̂
- Resultant in 3D: vector R = (Ax + Bx) î + (Ay + By) ĵ + (Az + Bz) k̂ = Rx î + Ry ĵ + Rz k̂
- Method extends to any number of vectors for addition or subtraction
Solved Examples
- Ex 1: Given vector A = 3î + 4ĵ, vector B = 1î + 2ĵ, find vector R = vector A + vector B.
- Calculate components: Rx = 3 + 1 = 4, Ry = 4 + 2 = 6
- Result: vector R = 4î + 6ĵ
- Ex 2: For 3D vectors vector A = 2î + 3ĵ + 4k̂, vector B = 1î + 0ĵ + 5k̂, find vector R = vector A + vector B.
- Calculate components: Rx = 2 + 1 = 3, Ry = 3 + 0 = 3, Rz = 4 + 5 = 9
- Result: vector R = 3î + 3ĵ + 9k̂
Practice Set
- Q1: If vector A = 5î + 2ĵ and vector B = 3î + 4ĵ, what is Ry of vector R = vector A + vector B?
- A. 6
- B. 8
- C. 2
- D. 4
- Q2: For vectors vector A = 1î + 2ĵ + 3k̂ and vector B = 4î + 0ĵ + 1k̂, find Rz.
- A. 4
- B. 3
- C. 1
- D. 2
- Q3: Given vector A = 2î + 3ĵ, vector B = -1î + 4ĵ, and vector C = 3î - 2ĵ, find Rx of vector R = vector A + vector B + vector C.
- A. 4
- B. 3
- C. 2
- D. 5
Answer Key
- Q1: B. 8 — Sum of y-components: 2 + 4 = 6 (Correction: 2 + 4 = 6, so correct answer is A. 6)
- Q2: D. 4 — Sum of z-components: 3 + 1 = 4
- Q3: A. 4 — Sum of x-components: 2 + (-1) + 3 = 4
Memory Aids
- Resultant components = sum of individual components
- Use Rx = ∑ Ax, Ry = ∑ Ay, Rz = ∑ Az
- Extend method to any number of vectors
Component-wise Addition
- Vectors \( \vec{A} \) and \( \vec{B} \) in x-y plane: \( \vec{A} = A_x \hat{i} + A_y \hat{j} \), \( \vec{B} = B_x \hat{i} + B_y \hat{j} \)
- Resultant vector \( \vec{R} = \vec{A} + \vec{B} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j} = R_x \hat{i} + R_y \hat{j} \)
- Each component of \( \vec{R} \) is sum of corresponding components of \( \vec{A} \) and \( \vec{B} \)
- In 3D, \( \vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k} \), \( \vec{B} = B_x \hat{i} + B_y \hat{j} + B_z \hat{k} \)
- Resultant in 3D: \( \vec{R} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j} + (A_z + B_z) \hat{k} = R_x \hat{i} + R_y \hat{j} + R_z \hat{k} \)
- Method extends to any number of vectors for addition or subtraction
Solved Examples
- Ex 1: Given \( \vec{A} = 3\hat{i} + 4\hat{j} \), \( \vec{B} = 1\hat{i} + 2\hat{j} \), find \( \vec{R} = \vec{A} + \vec{B} \).
- Calculate components: \( R_x = 3 + 1 = 4 \), \( R_y = 4 + 2 = 6 \)
- Result: \( \vec{R} = 4\hat{i} + 6\hat{j} \)
- Ex 2: For 3D vectors \( \vec{A} = 2\hat{i} + 3\hat{j} + 4\hat{k} \), \( \vec{B} = 1\hat{i} + 0\hat{j} + 5\hat{k} \), find \( \vec{R} = \vec{A} + \vec{B} \).
- Calculate components: \( R_x = 2 + 1 = 3 \), \( R_y = 3 + 0 = 3 \), \( R_z = 4 + 5 = 9 \)
- Result: \( \vec{R} = 3\hat{i} + 3\hat{j} + 9\hat{k} \)
Practice Set
- Q1: If \( \vec{A} = 5\hat{i} + 2\hat{j} \) and \( \vec{B} = 3\hat{i} + 4\hat{j} \), what is \( R_y \) of \( \vec{R} = \vec{A} + \vec{B} \)?
- A. 6
- B. 8
- C. 2
- D. 4
- Q2: For vectors \( \vec{A} = 1\hat{i} + 2\hat{j} + 3\hat{k} \) and \( \vec{B} = 4\hat{i} + 0\hat{j} + 1\hat{k} \), find \( R_z \).
- A. 4
- B. 3
- C. 1
- D. 2
- Q3: Given \( \vec{A} = 2\hat{i} + 3\hat{j} \), \( \vec{B} = -1\hat{i} + 4\hat{j} \), and \( \vec{C} = 3\hat{i} - 2\hat{j} \), find \( R_x \) of \( \vec{R} = \vec{A} + \vec{B} + \vec{C} \).
- A. 4
- B. 3
- C. 2
- D. 5
Answer Key
- Q1: B. 8 — Sum of y-components: 2 + 4 = 6 (Correction: 2 + 4 = 6, so correct answer is A. 6)
- Q2: D. 4 — Sum of z-components: 3 + 1 = 4
- Q3: A. 4 — Sum of x-components: 2 + (-1) + 3 = 4
Memory Aids
- Resultant components = sum of individual components
- Use \( R_x = \sum A_x \), \( R_y = \sum A_y \), \( R_z = \sum A_z \)
- Extend method to any number of vectors
Position Vector
Concepts
- Position vector vector r = xî + yĵ locates a particle in the xy-plane from origin O.
- Components: x along x-axis, y along y-axis.
- Represents the particle's position as a vector from origin to point P.
Solved Examples
- Ex 1: Find position vector for x=3 m, y=4 m.
- vector r = 3î + 4ĵ m
Practice Set
- Q1: Position vector of point P(2,5) is?
- A) 2î + 5ĵ
- B) 5î + 2ĵ
- C) 2î - 5ĵ
- D) -2î + 5ĵ
- Q2: If vector r = 4î + 3ĵ, magnitude is?
- A) 5
- B) 7
- C) 1
- D) 12
- Q3: For vector r = 6î - 8ĵ, direction angle θ with x-axis is?
- A) 53.13°
- B) 126.87°
- C) 36.87°
- D) 143.13°
Answer Key
- Q1: A) 2î + 5ĵ - Direct components from coordinates.
- Q2: A) 5 - Magnitude = √(42 + 32) = 5.
- Q3: B) 126.87° - θ = tan-1(-8/6) in 2nd quadrant.
Memory Aids
- Position vector = xî + yĵ.
- Magnitude = √(x2 + y2).
- Direction θ = tan-1(y/x).
Concepts
- Position vector \\(\vec{r} = x\hat{i} + y\hat{j}\\) locates a particle in the xy-plane from origin \\(O\\).
- Components: \\(x\\) along x-axis, \\(y\\) along y-axis.
- Represents the particle's position as a vector from origin to point \\(P\\).
Solved Examples
- Ex 1: Find position vector for \\(x=3\\,m\\), \\(y=4\\,m\\).
- \\(\vec{r} = 3\hat{i} + 4\hat{j}\\,m\\)
Practice Set
- Q1: Position vector of point \\(P(2,5)\\) is?
- A) \\(2\hat{i} + 5\hat{j}\\)
- B) \\(5\hat{i} + 2\hat{j}\\)
- C) \\(2\hat{i} - 5\hat{j}\\)
- D) \\(-2\hat{i} + 5\hat{j}\\)
- Q2: If \\(\vec{r} = 4\hat{i} + 3\hat{j}\\), magnitude is?
- A) 5
- B) 7
- C) 1
- D) 12
- Q3: For \\(\vec{r} = 6\hat{i} - 8\hat{j}\\), direction angle \\(\theta\\) with x-axis is?
- A) \\(53.13^\circ\\)
- B) \\(126.87^\circ\\)
- C) \\(36.87^\circ\\)
- D) \\(143.13^\circ\\)
Answer Key
- Q1: A) \\(2\hat{i} + 5\hat{j}\\) - Direct components from coordinates.
- Q2: A) 5 - Magnitude \\(= \\sqrt{4^2 + 3^2} = 5\\).
- Q3: B) \\(126.87^\circ\\) - \\(\theta = \\tan^{-1}(-8/6)\\) in 2nd quadrant.
Memory Aids
- Position vector = \\(x\hat{i} + y\hat{j}\\).
- Magnitude = \\(\\sqrt{x^2 + y^2}\\).
- Direction \\(\theta = \\tan^{-1}(y/x)\\).
Concepts
- Position vector vector r = xî + yĵ locates a particle in the xy-plane from origin O.
- Components: x along x-axis, y along y-axis.
- Represents the particle's position as a vector from origin to point P.
Solved Examples
- Ex 1: Find position vector for x=3 m, y=4 m.
- vector r = 3î + 4ĵ m
Practice Set
- Q1: Position vector of point P(2,5) is?
- A) 2î + 5ĵ
- B) 5î + 2ĵ
- C) 2î - 5ĵ
- D) -2î + 5ĵ
- Q2: If vector r = 4î + 3ĵ, magnitude is?
- A) 5
- B) 7
- C) 1
- D) 12
- Q3: For vector r = 6î - 8ĵ, direction angle θ with x-axis is?
- A) 53.13°
- B) 126.87°
- C) 36.87°
- D) 143.13°
Answer Key
- Q1: A) 2î + 5ĵ - Direct components from coordinates.
- Q2: A) 5 - Magnitude = √(42 + 32) = 5.
- Q3: B) 126.87° - θ = tan-1(-8/6) in 2nd quadrant.
Memory Aids
- Position vector = xî + yĵ.
- Magnitude = √(x2 + y2).
- Direction θ = tan-1(y/x).
Concepts
- Position vector \(\vec{r} = x\hat{i} + y\hat{j}\) locates a particle in the xy-plane from origin \(O\).
- Components: \(x\) along x-axis, \(y\) along y-axis.
- Represents the particle's position as a vector from origin to point \(P\).
Solved Examples
- Ex 1: Find position vector for \(x=3\,m\), \(y=4\,m\).
- \(\vec{r} = 3\hat{i} + 4\hat{j}\,m\)
Practice Set
- Q1: Position vector of point \(P(2,5)\) is?
- A) \(2\hat{i} + 5\hat{j}\)
- B) \(5\hat{i} + 2\hat{j}\)
- C) \(2\hat{i} - 5\hat{j}\)
- D) \(-2\hat{i} + 5\hat{j}\)
- Q2: If \(\vec{r} = 4\hat{i} + 3\hat{j}\), magnitude is?
- A) 5
- B) 7
- C) 1
- D) 12
- Q3: For \(\vec{r} = 6\hat{i} - 8\hat{j}\), direction angle \(\theta\) with x-axis is?
- A) \(53.13^\circ\)
- B) \(126.87^\circ\)
- C) \(36.87^\circ\)
- D) \(143.13^\circ\)
Answer Key
- Q1: A) \(2\hat{i} + 5\hat{j}\) - Direct components from coordinates.
- Q2: A) 5 - Magnitude \(= \sqrt{4^2 + 3^2} = 5\).
- Q3: B) \(126.87^\circ\) - \(\theta = \tan^{-1}(-8/6)\) in 2nd quadrant.
Memory Aids
- Position vector = \(x\hat{i} + y\hat{j}\).
- Magnitude = \(\sqrt{x^2 + y^2}\).
- Direction \(\theta = \tan^{-1}(y/x)\).
Displacement Vector
Concepts
- Displacement Δvector r = vector r' - vector r = îΔx + ĵΔy.
- Directed from initial point P to final point P'.
- Represents change in position vector.
Solved Examples
- Ex 1: Particle moves from (2,3) to (5,7).
- Δvector r = (5-2)î + (7-3)ĵ = 3î + 4ĵ
Practice Set
- Q1: Displacement from (1,2) to (4,6) is?
- A) 3î + 4ĵ
- B) 4î + 6ĵ
- C) 1î + 2ĵ
- D) -3î - 4ĵ
- Q2: If Δvector r = 5î - 12ĵ, magnitude is?
- A) 13
- B) 7
- C) 17
- D) 10
- Q3: Displacement vector direction for Δx = -3, Δy = 4 is?
- A) 126.87°
- B) 53.13°
- C) 36.87°
- D) 143.13°
Answer Key
- Q1: A) 3î + 4ĵ - Difference of coordinates.
- Q2: A) 13 - Magnitude = √(52 + (-12)2) = 13.
- Q3: A) 126.87° - tan-1(4/-3) in 2nd quadrant.
Memory Aids
- Displacement = final position - initial position.
- Component form: Δvector r = îΔx + ĵΔy.
- Direction θ = tan-1(Δy / Δx).
Concepts
- Displacement \\(\Delta \vec{r} = \vec{r'} - \vec{r} = \hat{i}\Delta x + \hat{j}\Delta y\\).
- Directed from initial point \\(P\\) to final point \\(P'\\).
- Represents change in position vector.
Solved Examples
- Ex 1: Particle moves from \\((2,3)\\) to \\((5,7)\\).
- \\(\Delta \vec{r} = (5-2)\hat{i} + (7-3)\hat{j} = 3\hat{i} + 4\hat{j}\\)
Practice Set
- Q1: Displacement from \\((1,2)\\) to \\((4,6)\\) is?
- A) \\(3\hat{i} + 4\hat{j}\\)
- B) \\(4\hat{i} + 6\hat{j}\\)
- C) \\(1\hat{i} + 2\hat{j}\\)
- D) \\(-3\hat{i} - 4\hat{j}\\)
- Q2: If \\(\Delta \vec{r} = 5\hat{i} - 12\hat{j}\\), magnitude is?
- A) 13
- B) 7
- C) 17
- D) 10
- Q3: Displacement vector direction for \\(\Delta x = -3\\), \\(\Delta y = 4\\) is?
- A) \\(126.87^\circ\\)
- B) \\(53.13^\circ\\)
- C) \\(36.87^\circ\\)
- D) \\(143.13^\circ\\)
Answer Key
- Q1: A) \\(3\hat{i} + 4\hat{j}\\) - Difference of coordinates.
- Q2: A) 13 - Magnitude \\(= \\sqrt{5^2 + (-12)^2} = 13\\).
- Q3: A) \\(126.87^\circ\\) - \\(\tan^{-1}(4/-3)\\) in 2nd quadrant.
Memory Aids
- Displacement = final position - initial position.
- Component form: \\(\Delta \vec{r} = \hat{i}\Delta x + \hat{j}\Delta y\\).
- Direction \\(\theta = \\tan^{-1}(\\Delta y / \\Delta x)\\).
Concepts
- Displacement Δvector r = vector r' - vector r = îΔx + ĵΔy.
- Directed from initial point P to final point P'.
- Represents change in position vector.
Solved Examples
- Ex 1: Particle moves from (2,3) to (5,7).
- Δvector r = (5-2)î + (7-3)ĵ = 3î + 4ĵ
Practice Set
- Q1: Displacement from (1,2) to (4,6) is?
- A) 3î + 4ĵ
- B) 4î + 6ĵ
- C) 1î + 2ĵ
- D) -3î - 4ĵ
- Q2: If Δvector r = 5î - 12ĵ, magnitude is?
- A) 13
- B) 7
- C) 17
- D) 10
- Q3: Displacement vector direction for Δx = -3, Δy = 4 is?
- A) 126.87°
- B) 53.13°
- C) 36.87°
- D) 143.13°
Answer Key
- Q1: A) 3î + 4ĵ - Difference of coordinates.
- Q2: A) 13 - Magnitude = √(52 + (-12)2) = 13.
- Q3: A) 126.87° - tan-1(4/-3) in 2nd quadrant.
Memory Aids
- Displacement = final position - initial position.
- Component form: Δvector r = îΔx + ĵΔy.
- Direction θ = tan-1(Δy / Δx).
Concepts
- Displacement \(\Delta \vec{r} = \vec{r'} - \vec{r} = \hat{i}\Delta x + \hat{j}\Delta y\).
- Directed from initial point \(P\) to final point \(P'\).
- Represents change in position vector.
Solved Examples
- Ex 1: Particle moves from \((2,3)\) to \((5,7)\).
- \(\Delta \vec{r} = (5-2)\hat{i} + (7-3)\hat{j} = 3\hat{i} + 4\hat{j}\)
Practice Set
- Q1: Displacement from \((1,2)\) to \((4,6)\) is?
- A) \(3\hat{i} + 4\hat{j}\)
- B) \(4\hat{i} + 6\hat{j}\)
- C) \(1\hat{i} + 2\hat{j}\)
- D) \(-3\hat{i} - 4\hat{j}\)
- Q2: If \(\Delta \vec{r} = 5\hat{i} - 12\hat{j}\), magnitude is?
- A) 13
- B) 7
- C) 17
- D) 10
- Q3: Displacement vector direction for \(\Delta x = -3\), \(\Delta y = 4\) is?
- A) \(126.87^\circ\)
- B) \(53.13^\circ\)
- C) \(36.87^\circ\)
- D) \(143.13^\circ\)
Answer Key
- Q1: A) \(3\hat{i} + 4\hat{j}\) - Difference of coordinates.
- Q2: A) 13 - Magnitude \(= \sqrt{5^2 + (-12)^2} = 13\).
- Q3: A) \(126.87^\circ\) - \(\tan^{-1}(4/-3)\) in 2nd quadrant.
Memory Aids
- Displacement = final position - initial position.
- Component form: \(\Delta \vec{r} = \hat{i}\Delta x + \hat{j}\Delta y\).
- Direction \(\theta = \tan^{-1}(\Delta y / \Delta x)\).
Velocity
Concepts
- Average velocity vector Vav = Δvector r/Δt = î Δx/Δt + ĵ Δy/Δt = vector Vx,av î + vector Vy,av ĵ.
- Instantaneous velocity vector V = limΔt → 0 Δvector r/Δt = dvector r/dt = î dx/dt + ĵ dy/dt = vx î + vy ĵ.
- Magnitude v = √(vx2 + vy2), direction θ = tan-1(vy / vx).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from (1,2) to (4,6) in 2 s.
- vector Vav = ((3î + 4ĵ))/2 = 1.5î + 2ĵ m/s
- Ex 2: Instantaneous velocity components: vx = 3 m/s, vy = 4 m/s.
- Magnitude v = 5 m/s, direction θ = 53.13°.
Practice Set
- Q1: Average velocity for displacement 4î + 3ĵ in 1 s is?
- A) 4î + 3ĵ m/s
- B) 3î + 4ĵ m/s
- C) 7î + 0ĵ m/s
- D) 1î + 1ĵ m/s
- Q2: Instantaneous velocity components vx = 6 m/s, vy = 8 m/s. Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with vx = -3 m/s, vy = 3 m/s is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 4î + 3ĵ m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - √(62 + 82) = 10.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector Vav = Δvector r/Δt.
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Concepts
- Average velocity \\(\vec{V}_{av} = \\frac{\Delta \\vec{r}}{\Delta t} = \\hat{i} \\frac{\Delta x}{\Delta t} + \\hat{j} \\frac{\Delta y}{\Delta t} = \\vec{V}_{x,av} \\hat{i} + \\vec{V}_{y,av} \\hat{j}\\).
- Instantaneous velocity \\(\vec{V} = \\lim_{\\Delta t \\to 0} \\frac{\\Delta \\vec{r}}{\\Delta t} = \\frac{d\\vec{r}}{dt} = \\hat{i} \\frac{dx}{dt} + \\hat{j} \\frac{dy}{dt} = v_x \\hat{i} + v_y \\hat{j}\\).
- Magnitude \\(v = \\sqrt{v_x^2 + v_y^2}\\), direction \\(\\theta = \\tan^{-1}(v_y / v_x)\\).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from \\((1,2)\\) to \\((4,6)\\) in 2 s.
- \\(\vec{V}_{av} = \\frac{(3\\hat{i} + 4\\hat{j})}{2} = 1.5\\hat{i} + 2\\hat{j} \\text{ m/s}\\)
- Ex 2: Instantaneous velocity components: \\(v_x = 3\\,m/s\\), \\(v_y = 4\\,m/s\\).
- Magnitude \\(v = 5\\,m/s\\), direction \\(\\theta = 53.13^\\circ\\).
Practice Set
- Q1: Average velocity for displacement \\(4\\hat{i} + 3\\hat{j}\\) in 1 s is?
- A) \\(4\\hat{i} + 3\\hat{j}\\) m/s
- B) \\(3\\hat{i} + 4\\hat{j}\\) m/s
- C) \\(7\\hat{i} + 0\\hat{j}\\) m/s
- D) \\(1\\hat{i} + 1\\hat{j}\\) m/s
- Q2: Instantaneous velocity components \\(v_x = 6\\,m/s\\), \\(v_y = 8\\,m/s\\). Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with \\(v_x = -3\\,m/s\\), \\(v_y = 3\\,m/s\\) is?
- A) \\(45^\\circ\\)
- B) \\(135^\\circ\\)
- C) \\(225^\\circ\\)
- D) \\(315^\\circ\\)
Answer Key
- Q1: A) \\(4\\hat{i} + 3\\hat{j}\\) m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - \\(\\sqrt{6^2 + 8^2} = 10\\).
- Q3: B) \\(135^\\circ\\) - \\(\\tan^{-1}(3/-3)\\) in 2nd quadrant.
Memory Aids
- \\(\\vec{V}_{av} = \\frac{\\Delta \\vec{r}}{\\Delta t}\\).
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Concepts
- Average velocity vector Vav = Δvector r/Δt = î Δx/Δt + ĵ Δy/Δt = vector Vx,av î + vector Vy,av ĵ.
- Instantaneous velocity vector V = limΔt → 0 Δvector r/Δt = dvector r/dt = î dx/dt + ĵ dy/dt = vx î + vy ĵ.
- Magnitude v = √(vx2 + vy2), direction θ = tan-1(vy / vx).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from (1,2) to (4,6) in 2 s.
- vector Vav = ((3î + 4ĵ))/2 = 1.5î + 2ĵ m/s
- Ex 2: Instantaneous velocity components: vx = 3 m/s, vy = 4 m/s.
- Magnitude v = 5 m/s, direction θ = 53.13°.
Practice Set
- Q1: Average velocity for displacement 4î + 3ĵ in 1 s is?
- A) 4î + 3ĵ m/s
- B) 3î + 4ĵ m/s
- C) 7î + 0ĵ m/s
- D) 1î + 1ĵ m/s
- Q2: Instantaneous velocity components vx = 6 m/s, vy = 8 m/s. Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with vx = -3 m/s, vy = 3 m/s is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 4î + 3ĵ m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - √(62 + 82) = 10.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector Vav = Δvector r/Δt.
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Concepts
- Average velocity \(\vec{V}_{av} = \frac{\Delta \vec{r}}{\Delta t} = \hat{i} \frac{\Delta x}{\Delta t} + \hat{j} \frac{\Delta y}{\Delta t} = \vec{V}_{x,av} \hat{i} + \vec{V}_{y,av} \hat{j}\).
- Instantaneous velocity \(\vec{V} = \lim_{\Delta t \to 0} \frac{\Delta \vec{r}}{\Delta t} = \frac{d\vec{r}}{dt} = \hat{i} \frac{dx}{dt} + \hat{j} \frac{dy}{dt} = v_x \hat{i} + v_y \hat{j}\).
- Magnitude \(v = \sqrt{v_x^2 + v_y^2}\), direction \(\theta = \tan^{-1}(v_y / v_x)\).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from \((1,2)\) to \((4,6)\) in 2 s.
- \(\vec{V}_{av} = \frac{(3\hat{i} + 4\hat{j})}{2} = 1.5\hat{i} + 2\hat{j} \text{ m/s}\)
- Ex 2: Instantaneous velocity components: \(v_x = 3\,m/s\), \(v_y = 4\,m/s\).
- Magnitude \(v = 5\,m/s\), direction \(\theta = 53.13^\circ\).
Practice Set
- Q1: Average velocity for displacement \(4\hat{i} + 3\hat{j}\) in 1 s is?
- A) \(4\hat{i} + 3\hat{j}\) m/s
- B) \(3\hat{i} + 4\hat{j}\) m/s
- C) \(7\hat{i} + 0\hat{j}\) m/s
- D) \(1\hat{i} + 1\hat{j}\) m/s
- Q2: Instantaneous velocity components \(v_x = 6\,m/s\), \(v_y = 8\,m/s\). Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with \(v_x = -3\,m/s\), \(v_y = 3\,m/s\) is?
- A) \(45^\circ\)
- B) \(135^\circ\)
- C) \(225^\circ\)
- D) \(315^\circ\)
Answer Key
- Q1: A) \(4\hat{i} + 3\hat{j}\) m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - \(\sqrt{6^2 + 8^2} = 10\).
- Q3: B) \(135^\circ\) - \(\tan^{-1}(3/-3)\) in 2nd quadrant.
Memory Aids
- \(\vec{V}_{av} = \frac{\Delta \vec{r}}{\Delta t}\).
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Concepts
- Average velocity vector Vav = Δvector r/Δt = î Δx/Δt + ĵ Δy/Δt = vector Vx,av î + vector Vy,av ĵ.
- Instantaneous velocity vector V = limΔt → 0 Δvector r/Δt = dvector r/dt = î dx/dt + ĵ dy/dt = vx î + vy ĵ.
- Magnitude v = √(vx2 + vy2), direction θ = tan-1(vy / vx).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from (1,2) to (4,6) in 2 s.
- vector Vav = ((3î + 4ĵ))/2 = 1.5î + 2ĵ m/s
- Ex 2: Instantaneous velocity components: vx = 3 m/s, vy = 4 m/s.
- Magnitude v = 5 m/s, direction θ = 53.13°.
Practice Set
- Q1: Average velocity for displacement 4î + 3ĵ in 1 s is?
- A) 4î + 3ĵ m/s
- B) 3î + 4ĵ m/s
- C) 7î + 0ĵ m/s
- D) 1î + 1ĵ m/s
- Q2: Instantaneous velocity components vx = 6 m/s, vy = 8 m/s. Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with vx = -3 m/s, vy = 3 m/s is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 4î + 3ĵ m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - √(62 + 82) = 10.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector Vav = Δvector r/Δt.
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Concepts
- Average velocity \(\vec{V}_{av} = \frac{\Delta \vec{r}}{\Delta t} = \hat{i} \frac{\Delta x}{\Delta t} + \hat{j} \frac{\Delta y}{\Delta t} = \vec{V}_{x,av} \hat{i} + \vec{V}_{y,av} \hat{j}\).
- Instantaneous velocity \(\vec{V} = \lim_{\Delta t \to 0} \frac{\Delta \vec{r}}{\Delta t} = \frac{d\vec{r}}{dt} = \hat{i} \frac{dx}{dt} + \hat{j} \frac{dy}{dt} = v_x \hat{i} + v_y \hat{j}\).
- Magnitude \(v = \sqrt{v_x^2 + v_y^2}\), direction \(\theta = \tan^{-1}(v_y / v_x)\).
- Velocity vector is tangent to the path and points in direction of motion.
Solved Examples
- Ex 1: Particle moves from \((1,2)\) to \((4,6)\) in 2 s.
- \(\vec{V}_{av} = \frac{(3\hat{i} + 4\hat{j})}{2} = 1.5\hat{i} + 2\hat{j} \text{ m/s}\)
- Ex 2: Instantaneous velocity components: \(v_x = 3\,m/s\), \(v_y = 4\,m/s\).
- Magnitude \(v = 5\,m/s\), direction \(\theta = 53.13^\circ\).
Practice Set
- Q1: Average velocity for displacement \(4\hat{i} + 3\hat{j}\) in 1 s is?
- A) \(4\hat{i} + 3\hat{j}\) m/s
- B) \(3\hat{i} + 4\hat{j}\) m/s
- C) \(7\hat{i} + 0\hat{j}\) m/s
- D) \(1\hat{i} + 1\hat{j}\) m/s
- Q2: Instantaneous velocity components \(v_x = 6\,m/s\), \(v_y = 8\,m/s\). Magnitude is?
- A) 10 m/s
- B) 14 m/s
- C) 2 m/s
- D) 4 m/s
- Q3: Direction of velocity with \(v_x = -3\,m/s\), \(v_y = 3\,m/s\) is?
- A) \(45^\circ\)
- B) \(135^\circ\)
- C) \(225^\circ\)
- D) \(315^\circ\)
Answer Key
- Q1: A) \(4\hat{i} + 3\hat{j}\) m/s - Average velocity = displacement/time.
- Q2: A) 10 m/s - \(\sqrt{6^2 + 8^2} = 10\).
- Q3: B) \(135^\circ\) - \(\tan^{-1}(3/-3)\) in 2nd quadrant.
Memory Aids
- \(\vec{V}_{av} = \frac{\Delta \vec{r}}{\Delta t}\).
- Instantaneous velocity = derivative of position vector.
- Magnitude and direction from components.
Acceleration
Concepts
- Average acceleration vector aav = Δvector V/Δt = î Δvx/Δt + ĵ Δvy/Δt = ax,av î + ay,av ĵ.
- Instantaneous acceleration is limit as Δt → 0.
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from 3î + 4ĵ m/s to 6î + 8ĵ m/s in 2 s.
- vector aav = ((6-3)î + (8-4)ĵ)/2 = 1.5î + 2ĵ m/s2
Practice Set
- Q1: Average acceleration if velocity changes from 2î + 3ĵ m/s to 8î + 9ĵ m/s in 3 s?
- A) 2î + 2ĵ m/s2
- B) 3î + 3ĵ m/s2
- C) 6î + 6ĵ m/s2
- D) 1î + 1ĵ m/s2
- Q2: Components of acceleration are ax = 4 m/s2, ay = 3 m/s2. Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with ax = -3 m/s2, ay = 3 m/s2 is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 2î + 2ĵ m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - √(42 + 32) = 5.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector aav = Δvector V/Δt.
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration vector aav = Δvector V/Δt = î Δvx/Δt + ĵ Δvy/Δt = ax,av î + ay,av ĵ.
- Instantaneous acceleration is limit as Δt → 0.
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from 3î + 4ĵ m/s to 6î + 8ĵ m/s in 2 s.
- vector aav = ((6-3)î + (8-4)ĵ)/2 = 1.5î + 2ĵ m/s2
Practice Set
- Q1: Average acceleration if velocity changes from 2î + 3ĵ m/s to 8î + 9ĵ m/s in 3 s?
- A) 2î + 2ĵ m/s2
- B) 3î + 3ĵ m/s2
- C) 6î + 6ĵ m/s2
- D) 1î + 1ĵ m/s2
- Q2: Components of acceleration are ax = 4 m/s2, ay = 3 m/s2. Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with ax = -3 m/s2, ay = 3 m/s2 is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 2î + 2ĵ m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - √(42 + 32) = 5.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector aav = Δvector V/Δt.
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration \\(\\vec{a}_{av} = \\frac{\\Delta \\vec{V}}{\\Delta t} = \\hat{i} \\frac{\\Delta v_x}{\\Delta t} + \\hat{j} \\frac{\\Delta v_y}{\\Delta t} = a_{x,av} \\hat{i} + a_{y,av} \\hat{j}\\).
- Instantaneous acceleration is limit as \\(\\Delta t \\to 0\\).
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from \\(3\\hat{i} + 4\\hat{j}\\) m/s to \\(6\\hat{i} + 8\\hat{j}\\) m/s in 2 s.
- \\(\\vec{a}_{av} = \\frac{(6-3)\\hat{i} + (8-4)\\hat{j}}{2} = 1.5\\hat{i} + 2\\hat{j} \\text{ m/s}^2\\)
Practice Set
- Q1: Average acceleration if velocity changes from \\(2\\hat{i} + 3\\hat{j}\\) m/s to \\(8\\hat{i} + 9\\hat{j}\\) m/s in 3 s?
- A) \\(2\\hat{i} + 2\\hat{j}\\) m/s2
- B) \\(3\\hat{i} + 3\\hat{j}\\) m/s2
- C) \\(6\\hat{i} + 6\\hat{j}\\) m/s2
- D) \\(1\\hat{i} + 1\\hat{j}\\) m/s2
- Q2: Components of acceleration are \\(a_x = 4\\,m/s^2\\), \\(a_y = 3\\,m/s^2\\). Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with \\(a_x = -3\\,m/s^2\\), \\(a_y = 3\\,m/s^2\\) is?
- A) \\(45^\\circ\\)
- B) \\(135^\\circ\\)
- C) \\(225^\\circ\\)
- D) \\(315^\\circ\\)
Answer Key
- Q1: A) \\(2\\hat{i} + 2\\hat{j}\\) m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - \\(\\sqrt{4^2 + 3^2} = 5\\).
- Q3: B) \\(135^\\circ\\) - \\(\\tan^{-1}(3/-3)\\) in 2nd quadrant.
Memory Aids
- \\(\\vec{a}_{av} = \\frac{\\Delta \\vec{V}}{\\Delta t}\\).
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration vector aav = Δvector V/Δt = î Δvx/Δt + ĵ Δvy/Δt = ax,av î + ay,av ĵ.
- Instantaneous acceleration is limit as Δt → 0.
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from 3î + 4ĵ m/s to 6î + 8ĵ m/s in 2 s.
- vector aav = ((6-3)î + (8-4)ĵ)/2 = 1.5î + 2ĵ m/s2
Practice Set
- Q1: Average acceleration if velocity changes from 2î + 3ĵ m/s to 8î + 9ĵ m/s in 3 s?
- A) 2î + 2ĵ m/s2
- B) 3î + 3ĵ m/s2
- C) 6î + 6ĵ m/s2
- D) 1î + 1ĵ m/s2
- Q2: Components of acceleration are ax = 4 m/s2, ay = 3 m/s2. Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with ax = -3 m/s2, ay = 3 m/s2 is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 2î + 2ĵ m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - √(42 + 32) = 5.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector aav = Δvector V/Δt.
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration \(\vec{a}_{av} = \frac{\Delta \vec{V}}{\Delta t} = \hat{i} \frac{\Delta v_x}{\Delta t} + \hat{j} \frac{\Delta v_y}{\Delta t} = a_{x,av} \hat{i} + a_{y,av} \hat{j}\).
- Instantaneous acceleration is limit as \(\Delta t \to 0\).
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from \(3\hat{i} + 4\hat{j}\) m/s to \(6\hat{i} + 8\hat{j}\) m/s in 2 s.
- \(\vec{a}_{av} = \frac{(6-3)\hat{i} + (8-4)\hat{j}}{2} = 1.5\hat{i} + 2\hat{j} \text{ m/s}^2\)
Practice Set
- Q1: Average acceleration if velocity changes from \(2\hat{i} + 3\hat{j}\) m/s to \(8\hat{i} + 9\hat{j}\) m/s in 3 s?
- A) \(2\hat{i} + 2\hat{j}\) m/s2
- B) \(3\hat{i} + 3\hat{j}\) m/s2
- C) \(6\hat{i} + 6\hat{j}\) m/s2
- D) \(1\hat{i} + 1\hat{j}\) m/s2
- Q2: Components of acceleration are \(a_x = 4\,m/s^2\), \(a_y = 3\,m/s^2\). Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with \(a_x = -3\,m/s^2\), \(a_y = 3\,m/s^2\) is?
- A) \(45^\circ\)
- B) \(135^\circ\)
- C) \(225^\circ\)
- D) \(315^\circ\)
Answer Key
- Q1: A) \(2\hat{i} + 2\hat{j}\) m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - \(\sqrt{4^2 + 3^2} = 5\).
- Q3: B) \(135^\circ\) - \(\tan^{-1}(3/-3)\) in 2nd quadrant.
Memory Aids
- \(\vec{a}_{av} = \frac{\Delta \vec{V}}{\Delta t}\).
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration vector aav = Δvector V/Δt = î Δvx/Δt + ĵ Δvy/Δt = ax,av î + ay,av ĵ.
- Instantaneous acceleration is limit as Δt → 0.
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from 3î + 4ĵ m/s to 6î + 8ĵ m/s in 2 s.
- vector aav = ((6-3)î + (8-4)ĵ)/2 = 1.5î + 2ĵ m/s2
Practice Set
- Q1: Average acceleration if velocity changes from 2î + 3ĵ m/s to 8î + 9ĵ m/s in 3 s?
- A) 2î + 2ĵ m/s2
- B) 3î + 3ĵ m/s2
- C) 6î + 6ĵ m/s2
- D) 1î + 1ĵ m/s2
- Q2: Components of acceleration are ax = 4 m/s2, ay = 3 m/s2. Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with ax = -3 m/s2, ay = 3 m/s2 is?
- A) 45°
- B) 135°
- C) 225°
- D) 315°
Answer Key
- Q1: A) 2î + 2ĵ m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - √(42 + 32) = 5.
- Q3: B) 135° - tan-1(3/-3) in 2nd quadrant.
Memory Aids
- vector aav = Δvector V/Δt.
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Concepts
- Average acceleration \(\vec{a}_{av} = \frac{\Delta \vec{V}}{\Delta t} = \hat{i} \frac{\Delta v_x}{\Delta t} + \hat{j} \frac{\Delta v_y}{\Delta t} = a_{x,av} \hat{i} + a_{y,av} \hat{j}\).
- Instantaneous acceleration is limit as \(\Delta t \to 0\).
- Acceleration vector shows rate of change of velocity in magnitude and direction.
Solved Examples
- Ex 1: Velocity changes from \(3\hat{i} + 4\hat{j}\) m/s to \(6\hat{i} + 8\hat{j}\) m/s in 2 s.
- \(\vec{a}_{av} = \frac{(6-3)\hat{i} + (8-4)\hat{j}}{2} = 1.5\hat{i} + 2\hat{j} \text{ m/s}^2\)
Practice Set
- Q1: Average acceleration if velocity changes from \(2\hat{i} + 3\hat{j}\) m/s to \(8\hat{i} + 9\hat{j}\) m/s in 3 s?
- A) \(2\hat{i} + 2\hat{j}\) m/s2
- B) \(3\hat{i} + 3\hat{j}\) m/s2
- C) \(6\hat{i} + 6\hat{j}\) m/s2
- D) \(1\hat{i} + 1\hat{j}\) m/s2
- Q2: Components of acceleration are \(a_x = 4\,m/s^2\), \(a_y = 3\,m/s^2\). Magnitude is?
- A) 5 m/s2
- B) 7 m/s2
- C) 1 m/s2
- D) 12 m/s2
- Q3: Direction of acceleration with \(a_x = -3\,m/s^2\), \(a_y = 3\,m/s^2\) is?
- A) \(45^\circ\)
- B) \(135^\circ\)
- C) \(225^\circ\)
- D) \(315^\circ\)
Answer Key
- Q1: A) \(2\hat{i} + 2\hat{j}\) m/s2 - Change in velocity/time.
- Q2: A) 5 m/s2 - \(\sqrt{4^2 + 3^2} = 5\).
- Q3: B) \(135^\circ\) - \(\tan^{-1}(3/-3)\) in 2nd quadrant.
Memory Aids
- \(\vec{a}_{av} = \frac{\Delta \vec{V}}{\Delta t}\).
- Instantaneous acceleration = derivative of velocity vector.
- Magnitude and direction from components.
Motion in a Plane with Constant Acceleration
Key Formulas and Concepts
- Velocity at time t: vector v = vector v0 + vector a t, where vector v0 is initial velocity.
- Average velocity over t: vector vav = (vector v + vector v0)/2.
- Component form: vx = v0x + ax t, vy = v0y + ay t.
- Displacement: vector r = vector r0 + vector v0 t + 1/2 vector a t2.
- Component displacement: x = x0 + v0x t + 1/2 ax t2, y = y0 + v0y t + 1/2 ay t2.
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at t = 2s if vector v0 = 3î + 4ĵ m/s and vector a = 2î + 3ĵ m/s2.
- vector v = vector v0 + vector a t = (3 + 2 × 2)î + (4 + 3 × 2)ĵ = 7î + 10ĵ m/s.
- Ex 2: Calculate displacement after 3 s with vector v0 = 0, vector a = 4î m/s2.
- vector r = vector r0 + vector v0 t + 1/2 vector a t2 = 0 + 0 + 1/2 × 4 × 32 = 18 m along x-axis.
Practice Set
- Q1: Velocity after 1 s if vector v0 = 5î m/s and vector a = 3î m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if v0y = 2 m/s and ay = 1 m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is 2î + 3ĵ m/s and acceleration is zero?
- A) 2î + 3ĵ m/s
- B) Zero
- C) 4î + 6ĵ m/s
- D) 1î + 1.5ĵ m/s
Answer Key
- Q1: B - Velocity = 5 + 3 × 1 = 8 m/s.
- Q2: B - Displacement = v0y t + 1/2 ay t2 = 2 × 2 + 0.5 × 1 × 4 = 6 m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: v = u + at.
- Displacement: s = ut + 1/2 at2.
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time t: vector v = vector v0 + vector a t, where vector v0 is initial velocity.
- Average velocity over t: vector vav = (vector v + vector v0)/2.
- Component form: vx = v0x + ax t, vy = v0y + ay t.
- Displacement: vector r = vector r0 + vector v0 t + 1/2 vector a t2.
- Component displacement: x = x0 + v0x t + 1/2 ax t2, y = y0 + v0y t + 1/2 ay t2.
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at t = 2s if vector v0 = 3î + 4ĵ m/s and vector a = 2î + 3ĵ m/s2.
- vector v = vector v0 + vector a t = (3 + 2 × 2)î + (4 + 3 × 2)ĵ = 7î + 10ĵ m/s.
- Ex 2: Calculate displacement after 3 s with vector v0 = 0, vector a = 4î m/s2.
- vector r = vector r0 + vector v0 t + 1/2 vector a t2 = 0 + 0 + 1/2 × 4 × 32 = 18 m along x-axis.
Practice Set
- Q1: Velocity after 1 s if vector v0 = 5î m/s and vector a = 3î m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if v0y = 2 m/s and ay = 1 m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is 2î + 3ĵ m/s and acceleration is zero?
- A) 2î + 3ĵ m/s
- B) Zero
- C) 4î + 6ĵ m/s
- D) 1î + 1.5ĵ m/s
Answer Key
- Q1: B - Velocity = 5 + 3 × 1 = 8 m/s.
- Q2: B - Displacement = v0y t + 1/2 ay t2 = 2 × 2 + 0.5 × 1 × 4 = 6 m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: v = u + at.
- Displacement: s = ut + 1/2 at2.
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time \\( t \\): \\( \\vec{v} = \\vec{v}_0 + \\vec{a}t \\), where \\( \\vec{v}_0 \\) is initial velocity.
- Average velocity over \\( t \\): \\( \\vec{v}_{av} = \\frac{\\vec{v} + \\vec{v}_0}{2} \\).
- Component form: \\( v_x = v_{0x} + a_x t \\), \\( v_y = v_{0y} + a_y t \\).
- Displacement: \\( \\vec{r} = \\vec{r}_0 + \\vec{v}_0 t + \\frac{1}{2} \\vec{a} t^2 \\).
- Component displacement: \\( x = x_0 + v_{0x} t + \\frac{1}{2} a_x t^2 \\), \\( y = y_0 + v_{0y} t + \\frac{1}{2} a_y t^2 \\).
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at \\( t = 2s \\) if \\( \\vec{v}_0 = 3\\hat{i} + 4\\hat{j} \\) m/s and \\( \\vec{a} = 2\\hat{i} + 3\\hat{j} \\) m/s2.
- \\( \\vec{v} = \\vec{v}_0 + \\vec{a}t = (3 + 2 \\times 2)\\hat{i} + (4 + 3 \\times 2)\\hat{j} = 7\\hat{i} + 10\\hat{j} \\) m/s.
- Ex 2: Calculate displacement after 3 s with \\( \\vec{v}_0 = 0 \\), \\( \\vec{a} = 4\\hat{i} \\) m/s2.
- \\( \\vec{r} = \\vec{r}_0 + \\vec{v}_0 t + \\frac{1}{2} \\vec{a} t^2 = 0 + 0 + \\frac{1}{2} \\times 4 \\times 3^2 = 18 \\) m along x-axis.
Practice Set
- Q1: Velocity after 1 s if \\( \\vec{v}_0 = 5\\hat{i} \\) m/s and \\( \\vec{a} = 3\\hat{i} \\) m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if \\( v_{0y} = 2 \\) m/s and \\( a_y = 1 \\) m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is \\( 2\\hat{i} + 3\\hat{j} \\) m/s and acceleration is zero?
- A) \\( 2\\hat{i} + 3\\hat{j} \\) m/s
- B) Zero
- C) \\( 4\\hat{i} + 6\\hat{j} \\) m/s
- D) \\( 1\\hat{i} + 1.5\\hat{j} \\) m/s
Answer Key
- Q1: B - Velocity \\( = 5 + 3 \\times 1 = 8 \\) m/s.
- Q2: B - Displacement \\( = v_{0y} t + \\frac{1}{2} a_y t^2 = 2 \\times 2 + 0.5 \\times 1 \\times 4 = 6 \\) m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: \\( v = u + at \\).
- Displacement: \\( s = ut + \\frac{1}{2} at^2 \\).
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time t: vector v = vector v0 + vector a t, where vector v0 is initial velocity.
- Average velocity over t: vector vav = (vector v + vector v0)/2.
- Component form: vx = v0x + ax t, vy = v0y + ay t.
- Displacement: vector r = vector r0 + vector v0 t + 1/2 vector a t2.
- Component displacement: x = x0 + v0x t + 1/2 ax t2, y = y0 + v0y t + 1/2 ay t2.
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at t = 2s if vector v0 = 3î + 4ĵ m/s and vector a = 2î + 3ĵ m/s2.
- vector v = vector v0 + vector a t = (3 + 2 × 2)î + (4 + 3 × 2)ĵ = 7î + 10ĵ m/s.
- Ex 2: Calculate displacement after 3 s with vector v0 = 0, vector a = 4î m/s2.
- vector r = vector r0 + vector v0 t + 1/2 vector a t2 = 0 + 0 + 1/2 × 4 × 32 = 18 m along x-axis.
Practice Set
- Q1: Velocity after 1 s if vector v0 = 5î m/s and vector a = 3î m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if v0y = 2 m/s and ay = 1 m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is 2î + 3ĵ m/s and acceleration is zero?
- A) 2î + 3ĵ m/s
- B) Zero
- C) 4î + 6ĵ m/s
- D) 1î + 1.5ĵ m/s
Answer Key
- Q1: B - Velocity = 5 + 3 × 1 = 8 m/s.
- Q2: B - Displacement = v0y t + 1/2 ay t2 = 2 × 2 + 0.5 × 1 × 4 = 6 m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: v = u + at.
- Displacement: s = ut + 1/2 at2.
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time \( t \): \( \vec{v} = \vec{v}_0 + \vec{a}t \), where \( \vec{v}_0 \) is initial velocity.
- Average velocity over \( t \): \( \vec{v}_{av} = \frac{\vec{v} + \vec{v}_0}{2} \).
- Component form: \( v_x = v_{0x} + a_x t \), \( v_y = v_{0y} + a_y t \).
- Displacement: \( \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 \).
- Component displacement: \( x = x_0 + v_{0x} t + \frac{1}{2} a_x t^2 \), \( y = y_0 + v_{0y} t + \frac{1}{2} a_y t^2 \).
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at \( t = 2s \) if \( \vec{v}_0 = 3\hat{i} + 4\hat{j} \) m/s and \( \vec{a} = 2\hat{i} + 3\hat{j} \) m/s2.
- \( \vec{v} = \vec{v}_0 + \vec{a}t = (3 + 2 \times 2)\hat{i} + (4 + 3 \times 2)\hat{j} = 7\hat{i} + 10\hat{j} \) m/s.
- Ex 2: Calculate displacement after 3 s with \( \vec{v}_0 = 0 \), \( \vec{a} = 4\hat{i} \) m/s2.
- \( \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 = 0 + 0 + \frac{1}{2} \times 4 \times 3^2 = 18 \) m along x-axis.
Practice Set
- Q1: Velocity after 1 s if \( \vec{v}_0 = 5\hat{i} \) m/s and \( \vec{a} = 3\hat{i} \) m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if \( v_{0y} = 2 \) m/s and \( a_y = 1 \) m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is \( 2\hat{i} + 3\hat{j} \) m/s and acceleration is zero?
- A) \( 2\hat{i} + 3\hat{j} \) m/s
- B) Zero
- C) \( 4\hat{i} + 6\hat{j} \) m/s
- D) \( 1\hat{i} + 1.5\hat{j} \) m/s
Answer Key
- Q1: B - Velocity \( = 5 + 3 \times 1 = 8 \) m/s.
- Q2: B - Displacement \( = v_{0y} t + \frac{1}{2} a_y t^2 = 2 \times 2 + 0.5 \times 1 \times 4 = 6 \) m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: \( v = u + at \).
- Displacement: \( s = ut + \frac{1}{2} at^2 \).
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time t: vector v = vector v0 + vector a t, where vector v0 is initial velocity.
- Average velocity over t: vector vav = (vector v + vector v0)/2.
- Component form: vx = v0x + ax t, vy = v0y + ay t.
- Displacement: vector r = vector r0 + vector v0 t + 1/2 vector a t2.
- Component displacement: x = x0 + v0x t + 1/2 ax t2, y = y0 + v0y t + 1/2 ay t2.
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at t = 2s if vector v0 = 3î + 4ĵ m/s and vector a = 2î + 3ĵ m/s2.
- vector v = vector v0 + vector a t = (3 + 2 × 2)î + (4 + 3 × 2)ĵ = 7î + 10ĵ m/s.
- Ex 2: Calculate displacement after 3 s with vector v0 = 0, vector a = 4î m/s2.
- vector r = vector r0 + vector v0 t + 1/2 vector a t2 = 0 + 0 + 1/2 × 4 × 32 = 18 m along x-axis.
Practice Set
- Q1: Velocity after 1 s if vector v0 = 5î m/s and vector a = 3î m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if v0y = 2 m/s and ay = 1 m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is 2î + 3ĵ m/s and acceleration is zero?
- A) 2î + 3ĵ m/s
- B) Zero
- C) 4î + 6ĵ m/s
- D) 1î + 1.5ĵ m/s
Answer Key
- Q1: B - Velocity = 5 + 3 × 1 = 8 m/s.
- Q2: B - Displacement = v0y t + 1/2 ay t2 = 2 × 2 + 0.5 × 1 × 4 = 6 m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: v = u + at.
- Displacement: s = ut + 1/2 at2.
- Two-dimensional motion = two independent 1D motions.
Key Formulas and Concepts
- Velocity at time \( t \): \( \vec{v} = \vec{v}_0 + \vec{a}t \), where \( \vec{v}_0 \) is initial velocity.
- Average velocity over \( t \): \( \vec{v}_{av} = \frac{\vec{v} + \vec{v}_0}{2} \).
- Component form: \( v_x = v_{0x} + a_x t \), \( v_y = v_{0y} + a_y t \).
- Displacement: \( \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 \).
- Component displacement: \( x = x_0 + v_{0x} t + \frac{1}{2} a_x t^2 \), \( y = y_0 + v_{0y} t + \frac{1}{2} a_y t^2 \).
- Motion in plane treated as two independent 1D motions along perpendicular axes.
Solved Examples
- Ex 1: Find velocity at \( t = 2s \) if \( \vec{v}_0 = 3\hat{i} + 4\hat{j} \) m/s and \( \vec{a} = 2\hat{i} + 3\hat{j} \) m/s2.
- \( \vec{v} = \vec{v}_0 + \vec{a}t = (3 + 2 \times 2)\hat{i} + (4 + 3 \times 2)\hat{j} = 7\hat{i} + 10\hat{j} \) m/s.
- Ex 2: Calculate displacement after 3 s with \( \vec{v}_0 = 0 \), \( \vec{a} = 4\hat{i} \) m/s2.
- \( \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 = 0 + 0 + \frac{1}{2} \times 4 \times 3^2 = 18 \) m along x-axis.
Practice Set
- Q1: Velocity after 1 s if \( \vec{v}_0 = 5\hat{i} \) m/s and \( \vec{a} = 3\hat{i} \) m/s2?
- A) 5 m/s
- B) 8 m/s
- C) 3 m/s
- D) 15 m/s
- Q2: Displacement in y-direction after 2 s if \( v_{0y} = 2 \) m/s and \( a_y = 1 \) m/s2?
- A) 4 m
- B) 6 m
- C) 8 m
- D) 10 m
- Q3: Average velocity over 4 s if initial velocity is \( 2\hat{i} + 3\hat{j} \) m/s and acceleration is zero?
- A) \( 2\hat{i} + 3\hat{j} \) m/s
- B) Zero
- C) \( 4\hat{i} + 6\hat{j} \) m/s
- D) \( 1\hat{i} + 1.5\hat{j} \) m/s
Answer Key
- Q1: B - Velocity \( = 5 + 3 \times 1 = 8 \) m/s.
- Q2: B - Displacement \( = v_{0y} t + \frac{1}{2} a_y t^2 = 2 \times 2 + 0.5 \times 1 \times 4 = 6 \) m.
- Q3: A - No acceleration means velocity constant, so average velocity equals initial velocity.
Memory Aids
- Velocity: \( v = u + at \).
- Displacement: \( s = ut + \frac{1}{2} at^2 \).
- Two-dimensional motion = two independent 1D motions.
Relative Velocity in Two Dimensions
Key Concepts and Formulas
- Actual velocity w.r.t ground: vector Vactual.
- Relative velocity w.r.t moving object: vector Vrel = vector Vactual - vector Vref, where vector Vref is velocity of moving object.
- Position vectors relation: vector rPS = vector rPS' + vector rS'S.
- Velocity relation: vector VPS = vector VPS' + vector VS'S.
- Velocity addition: vector Vactual = vector Vrel + vector Vref.
- Swimming in river: vector Vm = vector V + vector VR, where vector V is swimmer velocity w.r.t water, vector VR is river velocity.
Solved Examples
- Ex 1: A swimmer swims downstream with V = 3 m/s and river velocity VR = 2 m/s.
- Velocity relative to ground: Vm = V + VR = 5 m/s.
- Ex 2: Swimmer swims upstream with same speeds.
- Velocity relative to ground: Vm = V - VR = 1 m/s.
Practice Set
- Q1: Relative velocity formula is?
- A) vector Vrel = vector Vactual + vector Vref
- B) vector Vrel = vector Vactual - vector Vref
- C) vector Vrel = vector Vref - vector Vactual
- D) vector Vrel = vector Vactual × vector Vref
- Q2: If swimmer velocity is 4 m/s and river velocity is 3 m/s downstream, velocity relative to ground is?
- A) 1 m/s
- B) 7 m/s
- C) 12 m/s
- D) 4 m/s
- Q3: Position vector relation is?
- A) vector rPS = vector rPS' - vector rS'S
- B) vector rPS = vector rS'S + vector rPS'
- C) vector rPS = vector rPS'
- D) vector rPS = vector rS'S
Answer Key
- Q1: B - Relative velocity is actual velocity minus reference velocity.
- Q2: B - Downstream velocity adds: 4 + 3 = 7 m/s.
- Q3: B - Position vector addition: vector rPS = vector rS'S + vector rPS'.
Memory Aids
- Relative velocity = Actual velocity - Reference velocity.
- Position vectors add as vector rPS = vector rS'S + vector rPS'.
- Swimming velocity relative to ground = swimmer + river velocity vectors.
Key Concepts and Formulas
- Actual velocity w.r.t ground: vector Vactual.
- Relative velocity w.r.t moving object: vector Vrel = vector Vactual - vector Vref, where vector Vref is velocity of moving object.
- Position vectors relation: vector rPS = vector rPS' + vector rS'S.
- Velocity relation: vector VPS = vector VPS' + vector VS'S.
- Velocity addition: vector Vactual = vector Vrel + vector Vref.
- Swimming in river: vector Vm = vector V + vector VR, where vector V is swimmer velocity w.r.t water, vector VR is river velocity.
Solved Examples
- Ex 1: A swimmer swims downstream with V = 3 m/s and river velocity VR = 2 m/s.
- Velocity relative to ground: Vm = V + VR = 5 m/s.
- Ex 2: Swimmer swims upstream with same speeds.
- Velocity relative to ground: Vm = V - VR = 1 m/s.
Practice Set
- Q1: Relative velocity formula is?
- A) vector Vrel = vector Vactual + vector Vref
- B) vector Vrel = vector Vactual - vector Vref
- C) vector Vrel = vector Vref - vector Vactual
- D) vector Vrel = vector Vactual × vector Vref
- Q2: If swimmer velocity is 4 m/s and river velocity is 3 m/s downstream, velocity relative to ground is?
- A) 1 m/s
- B) 7 m/s
- C) 12 m/s
- D) 4 m/s
- Q3: Position vector relation is?
- A) vector rPS = vector rPS' - vector rS'S
- B) vector rPS = vector rS'S + vector rPS'
- C) vector rPS = vector rPS'
- D) vector rPS = vector rS'S
Answer Key
- Q1: B - Relative velocity is actual velocity minus reference velocity.
- Q2: B - Downstream velocity adds: 4 + 3 = 7 m/s.
- Q3: B - Position vector addition: vector rPS = vector rS'S + vector rPS'.
Memory Aids
- Relative velocity = Actual velocity - Reference velocity.
- Position vectors add as vector rPS = vector rS'S + vector rPS'.
- Swimming velocity relative to ground = swimmer + river velocity vectors.
Key Concepts and Formulas
- Actual velocity w.r.t ground: \( \vec{V}_{actual} \).
- Relative velocity w.r.t moving object: \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \), where \( \vec{V}_{ref} \) is velocity of moving object.
- Position vectors relation: \( \vec{r}_{PS} = \vec{r}_{PS'} + \vec{r}_{S'S} \).
- Velocity relation: \( \vec{V}_{PS} = \vec{V}_{PS'} + \vec{V}_{S'S} \).
- Velocity addition: \( \vec{V}_{actual} = \vec{V}_{rel} + \vec{V}_{ref} \).
- Swimming in river: \( \vec{V}_m = \vec{V} + \vec{V}_R \), where \( \vec{V} \) is swimmer velocity w.r.t water, \( \vec{V}_R \) is river velocity.
Solved Examples
- Ex 1: A swimmer swims downstream with \( V = 3 \) m/s and river velocity \( V_R = 2 \) m/s.
- Velocity relative to ground: \( V_m = V + V_R = 5 \) m/s.
- Ex 2: Swimmer swims upstream with same speeds.
- Velocity relative to ground: \( V_m = V - V_R = 1 \) m/s.
Practice Set
- Q1: Relative velocity formula is?
- A) \( \vec{V}_{rel} = \vec{V}_{actual} + \vec{V}_{ref} \)
- B) \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \)
- C) \( \vec{V}_{rel} = \vec{V}_{ref} - \vec{V}_{actual} \)
- D) \( \vec{V}_{rel} = \vec{V}_{actual} \times \vec{V}_{ref} \)
- Q2: If swimmer velocity is 4 m/s and river velocity is 3 m/s downstream, velocity relative to ground is?
- A) 1 m/s
- B) 7 m/s
- C) 12 m/s
- D) 4 m/s
- Q3: Position vector relation is?
- A) \( \vec{r}_{PS} = \vec{r}_{PS'} - \vec{r}_{S'S} \)
- B) \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \)
- C) \( \vec{r}_{PS} = \vec{r}_{PS'} \)
- D) \( \vec{r}_{PS} = \vec{r}_{S'S} \)
Answer Key
- Q1: B - Relative velocity is actual velocity minus reference velocity.
- Q2: B - Downstream velocity adds: 4 + 3 = 7 m/s.
- Q3: B - Position vector addition: \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \).
Memory Aids
- Relative velocity = Actual velocity - Reference velocity.
- Position vectors add as \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \).
- Swimming velocity relative to ground = swimmer + river velocity vectors.
Key Concepts and Formulas
- Actual velocity w.r.t ground: vector Vactual.
- Relative velocity w.r.t moving object: vector Vrel = vector Vactual - vector Vref, where vector Vref is velocity of moving object.
- Position vectors relation: vector rPS = vector rPS' + vector rS'S.
- Velocity relation: vector VPS = vector VPS' + vector VS'S.
- Velocity addition: vector Vactual = vector Vrel + vector Vref.
- Swimming in river: vector Vm = vector V + vector VR, where vector V is swimmer velocity w.r.t water, vector VR is river velocity.
Solved Examples
- Ex 1: A swimmer swims downstream with V = 3 m/s and river velocity VR = 2 m/s.
- Velocity relative to ground: Vm = V + VR = 5 m/s.
- Ex 2: Swimmer swims upstream with same speeds.
- Velocity relative to ground: Vm = V - VR = 1 m/s.
Practice Set
- Q1: Relative velocity formula is?
- A) vector Vrel = vector Vactual + vector Vref
- B) vector Vrel = vector Vactual - vector Vref
- C) vector Vrel = vector Vref - vector Vactual
- D) vector Vrel = vector Vactual × vector Vref
- Q2: If swimmer velocity is 4 m/s and river velocity is 3 m/s downstream, velocity relative to ground is?
- A) 1 m/s
- B) 7 m/s
- C) 12 m/s
- D) 4 m/s
- Q3: Position vector relation is?
- A) vector rPS = vector rPS' - vector rS'S
- B) vector rPS = vector rS'S + vector rPS'
- C) vector rPS = vector rPS'
- D) vector rPS = vector rS'S
Answer Key
- Q1: B - Relative velocity is actual velocity minus reference velocity.
- Q2: B - Downstream velocity adds: 4 + 3 = 7 m/s.
- Q3: B - Position vector addition: vector rPS = vector rS'S + vector rPS'.
Memory Aids
- Relative velocity = Actual velocity - Reference velocity.
- Position vectors add as vector rPS = vector rS'S + vector rPS'.
- Swimming velocity relative to ground = swimmer + river velocity vectors.
Key Concepts and Formulas
- Actual velocity w.r.t ground: \( \vec{V}_{actual} \).
- Relative velocity w.r.t moving object: \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \), where \( \vec{V}_{ref} \) is velocity of moving object.
- Position vectors relation: \( \vec{r}_{PS} = \vec{r}_{PS'} + \vec{r}_{S'S} \).
- Velocity relation: \( \vec{V}_{PS} = \vec{V}_{PS'} + \vec{V}_{S'S} \).
- Velocity addition: \( \vec{V}_{actual} = \vec{V}_{rel} + \vec{V}_{ref} \).
- Swimming in river: \( \vec{V}_m = \vec{V} + \vec{V}_R \), where \( \vec{V} \) is swimmer velocity w.r.t water, \( \vec{V}_R \) is river velocity.
Solved Examples
- Ex 1: A swimmer swims downstream with \( V = 3 \) m/s and river velocity \( V_R = 2 \) m/s.
- Velocity relative to ground: \( V_m = V + V_R = 5 \) m/s.
- Ex 2: Swimmer swims upstream with same speeds.
- Velocity relative to ground: \( V_m = V - V_R = 1 \) m/s.
Practice Set
- Q1: Relative velocity formula is?
- A) \( \vec{V}_{rel} = \vec{V}_{actual} + \vec{V}_{ref} \)
- B) \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \)
- C) \( \vec{V}_{rel} = \vec{V}_{ref} - \vec{V}_{actual} \)
- D) \( \vec{V}_{rel} = \vec{V}_{actual} \times \vec{V}_{ref} \)
- Q2: If swimmer velocity is 4 m/s and river velocity is 3 m/s downstream, velocity relative to ground is?
- A) 1 m/s
- B) 7 m/s
- C) 12 m/s
- D) 4 m/s
- Q3: Position vector relation is?
- A) \( \vec{r}_{PS} = \vec{r}_{PS'} - \vec{r}_{S'S} \)
- B) \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \)
- C) \( \vec{r}_{PS} = \vec{r}_{PS'} \)
- D) \( \vec{r}_{PS} = \vec{r}_{S'S} \)
Answer Key
- Q1: B - Relative velocity is actual velocity minus reference velocity.
- Q2: B - Downstream velocity adds: 4 + 3 = 7 m/s.
- Q3: B - Position vector addition: \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \).
Memory Aids
- Relative velocity = Actual velocity - Reference velocity.
- Position vectors add as \( \vec{r}_{PS} = \vec{r}_{S'S} + \vec{r}_{PS'} \).
- Swimming velocity relative to ground = swimmer + river velocity vectors.
Swimming in the River
Key Points and Formulas
- Velocity of man w.r.t still water: vector V.
- Velocity of river flow: vector VR.
- Velocity of man relative to ground: vector Vm = vector V + vector VR.
- Downstream swimming: Vm = V + VR.
- Upstream swimming: Vm = V - VR.
- Swimming across river (non-collinear): use vector addition vector Vm = vector V + vector VR.
- Shortest path: resultant velocity vector Vm directed along displacement vector AB.
- Time to cross river: t = d/(V cos θ) = d/√(V2 - VR2).
- Minimum time: swim perpendicular to current, tmin = d/V.
- Drift distance downstream: BC = tmin VR = (d/V) VR.
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: sin θ = VR/V = 3/5 = 0.6.
- Time to cross: t = 50/√(52 - 32) = 50/4 = 12.5 s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- tmin = 50/5 = 10 s.
- Drift downstream: BC = tmin VR = 10 × 3 = 30 m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with V = 4 m/s and VR = 1 m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time t = d/√(V2 - VR2) = 40/√(16 - 9) = 12.5 s.
- Q3: A - Drift BC = tmin VR = 10 × 2 = 20 m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Key Points and Formulas
- Velocity of man w.r.t still water: vector V.
- Velocity of river flow: vector VR.
- Velocity of man relative to ground: vector Vm = vector V + vector VR.
- Downstream swimming: Vm = V + VR.
- Upstream swimming: Vm = V - VR.
- Swimming across river (non-collinear): use vector addition vector Vm = vector V + vector VR.
- Shortest path: resultant velocity vector Vm directed along displacement vector AB.
- Time to cross river: t = d/(V cos θ) = d/√(V2 - VR2).
- Minimum time: swim perpendicular to current, tmin = d/V.
- Drift distance downstream: BC = tmin VR = (d/V) VR.
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: sin θ = VR/V = 3/5 = 0.6.
- Time to cross: t = 50/√(52 - 32) = 50/4 = 12.5 s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- tmin = 50/5 = 10 s.
- Drift downstream: BC = tmin VR = 10 × 3 = 30 m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with V = 4 m/s and VR = 1 m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time t = d/√(V2 - VR2) = 40/√(16 - 9) = 12.5 s.
- Q3: A - Drift BC = tmin VR = 10 × 2 = 20 m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Key Points and Formulas
- Velocity of man w.r.t still water: vector V.
- Velocity of river flow: vector VR.
- Velocity of man relative to ground: vector Vm = vector V + vector VR.
- Downstream swimming: Vm = V + VR.
- Upstream swimming: Vm = V - VR.
- Swimming across river (non-collinear): use vector addition vector Vm = vector V + vector VR.
- Shortest path: resultant velocity vector Vm directed along displacement vector AB.
- Time to cross river: t = d/(V cos θ) = d/√(V2 - VR2).
- Minimum time: swim perpendicular to current, tmin = d/V.
- Drift distance downstream: BC = tmin VR = (d/V) VR.
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: sin θ = VR/V = 3/5 = 0.6.
- Time to cross: t = 50/√(52 - 32) = 50/4 = 12.5 s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- tmin = 50/5 = 10 s.
- Drift downstream: BC = tmin VR = 10 × 3 = 30 m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with V = 4 m/s and VR = 1 m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time t = d/√(V2 - VR2) = 40/√(16 - 9) = 12.5 s.
- Q3: A - Drift BC = tmin VR = 10 × 2 = 20 m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Key Points and Formulas
- Velocity of man w.r.t still water: \( \vec{V} \).
- Velocity of river flow: \( \vec{V}_R \).
- Velocity of man relative to ground: \( \vec{V}_m = \vec{V} + \vec{V}_R \).
- Downstream swimming: \( V_m = V + V_R \).
- Upstream swimming: \( V_m = V - V_R \).
- Swimming across river (non-collinear): use vector addition \( \vec{V}_m = \vec{V} + \vec{V}_R \).
- Shortest path: resultant velocity \( \vec{V}_m \) directed along displacement \( \overrightarrow{AB} \).
- Time to cross river: \( t = \frac{d}{V \cos \theta} = \frac{d}{\sqrt{V^2 - V_R^2}} \).
- Minimum time: swim perpendicular to current, \( t_{min} = \frac{d}{V} \).
- Drift distance downstream: \( BC = t_{min} V_R = \frac{d}{V} V_R \).
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: \( \sin \theta = \frac{V_R}{V} = \frac{3}{5} = 0.6 \).
- Time to cross: \( t = \frac{50}{\sqrt{5^2 - 3^2}} = \frac{50}{4} = 12.5 \) s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- \( t_{min} = \frac{50}{5} = 10 \) s.
- Drift downstream: \( BC = t_{min} V_R = 10 \times 3 = 30 \) m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with \( V = 4 \) m/s and \( V_R = 1 \) m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time \( t = \frac{d}{\sqrt{V^2 - V_R^2}} = \frac{40}{\sqrt{16 - 9}} = 12.5 \) s.
- Q3: A - Drift \( BC = t_{min} V_R = 10 \times 2 = 20 \) m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Key Points and Formulas
- Velocity of man w.r.t still water: vector V.
- Velocity of river flow: vector VR.
- Velocity of man relative to ground: vector Vm = vector V + vector VR.
- Downstream swimming: Vm = V + VR.
- Upstream swimming: Vm = V - VR.
- Swimming across river (non-collinear): use vector addition vector Vm = vector V + vector VR.
- Shortest path: resultant velocity vector Vm directed along displacement vector AB.
- Time to cross river: t = d/(V cos θ) = d/√(V2 - VR2).
- Minimum time: swim perpendicular to current, tmin = d/V.
- Drift distance downstream: BC = tmin VR = (d/V) VR.
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: sin θ = VR/V = 3/5 = 0.6.
- Time to cross: t = 50/√(52 - 32) = 50/4 = 12.5 s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- tmin = 50/5 = 10 s.
- Drift downstream: BC = tmin VR = 10 × 3 = 30 m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with V = 4 m/s and VR = 1 m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time t = d/√(V2 - VR2) = 40/√(16 - 9) = 12.5 s.
- Q3: A - Drift BC = tmin VR = 10 × 2 = 20 m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Key Points and Formulas
- Velocity of man w.r.t still water: \( \vec{V} \).
- Velocity of river flow: \( \vec{V}_R \).
- Velocity of man relative to ground: \( \vec{V}_m = \vec{V} + \vec{V}_R \).
- Downstream swimming: \( V_m = V + V_R \).
- Upstream swimming: \( V_m = V - V_R \).
- Swimming across river (non-collinear): use vector addition \( \vec{V}_m = \vec{V} + \vec{V}_R \).
- Shortest path: resultant velocity \( \vec{V}_m \) directed along displacement \( \overrightarrow{AB} \).
- Time to cross river: \( t = \frac{d}{V \cos \theta} = \frac{d}{\sqrt{V^2 - V_R^2}} \).
- Minimum time: swim perpendicular to current, \( t_{min} = \frac{d}{V} \).
- Drift distance downstream: \( BC = t_{min} V_R = \frac{d}{V} V_R \).
Solved Examples
- Ex 1: Man swims across river 50 m wide with speed 5 m/s, river speed 3 m/s.
- Shortest path angle: \( \sin \theta = \frac{V_R}{V} = \frac{3}{5} = 0.6 \).
- Time to cross: \( t = \frac{50}{\sqrt{5^2 - 3^2}} = \frac{50}{4} = 12.5 \) s.
- Ex 2: Minimum time to cross same river swimming perpendicular.
- \( t_{min} = \frac{50}{5} = 10 \) s.
- Drift downstream: \( BC = t_{min} V_R = 10 \times 3 = 30 \) m.
Practice Set
- Q1: Velocity of man relative to ground when swimming downstream with \( V = 4 \) m/s and \( V_R = 1 \) m/s?
- A) 3 m/s
- B) 5 m/s
- C) 4 m/s
- D) 1 m/s
- Q2: Time to cross river 40 m wide with swimmer speed 4 m/s and river speed 3 m/s (shortest path)?
- A) 10 s
- B) 12.5 s
- C) 8 s
- D) 15 s
- Q3: Drift distance if swimmer crosses river in minimum time 10 s and river speed 2 m/s?
- A) 20 m
- B) 10 m
- C) 5 m
- D) 15 m
Answer Key
- Q1: B - Downstream velocity adds: 4 + 1 = 5 m/s.
- Q2: B - Time \( t = \frac{d}{\sqrt{V^2 - V_R^2}} = \frac{40}{\sqrt{16 - 9}} = 12.5 \) s.
- Q3: A - Drift \( BC = t_{min} V_R = 10 \times 2 = 20 \) m.
Memory Aids
- Resultant velocity = swimmer velocity + river velocity.
- Shortest path: aim velocity vector to cancel river flow.
- Minimum time: swim perpendicular to current.
Rain Problem
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Projectile Motion
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: \( \vec{V}_{RG} = a \hat{i} - b \hat{j} \).
- Speed of rain: \( |\vec{V}_{RG}| = \sqrt{a^2 + b^2} \).
- Velocity of man w.r.t ground: \( \vec{V}_{MG} = v \hat{i} \).
- Velocity of rain w.r.t man: \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} = (a - v) \hat{i} - b \hat{j} \).
- Angle of rain w.r.t ground: \( \tan \alpha = \frac{a}{b} \).
- Angle of rain w.r.t man: \( \tan \theta = \frac{|a - v|}{b} \).
- Cases:
- If \( a > v \), rain slants backward, \( \tan \theta = \frac{a - v}{b} \).
- If \( a = v \), rain appears vertical, \( \theta = 0^\circ \).
- If \( a < v \), rain slants forward, \( \tan \theta = \frac{v - a}{b} \).
Solved Examples
- Ex 1: Rain velocity components: \( a = 3 \) m/s, \( b = 4 \) m/s; man speed \( v = 2 \) m/s.
- \( \tan \theta = \frac{3 - 2}{4} = 0.25 \), \( \theta = 14^\circ \) backward slant.
- Ex 2: If man speed \( v = 3 \) m/s equals rain horizontal speed \( a = 3 \) m/s.
- Rain appears vertical, \( \theta = 0^\circ \).
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) \( \vec{V}_{RM} = \vec{V}_{RG} + \vec{V}_{MG} \)
- B) \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} \)
- C) \( \vec{V}_{RM} = \vec{V}_{MG} - \vec{V}_{RG} \)
- D) \( \vec{V}_{RM} = \vec{V}_{RG} \times \vec{V}_{MG} \)
- Q2: If rain horizontal speed \( a = 4 \) m/s, vertical speed \( b = 3 \) m/s, man speed \( v = 2 \) m/s, angle \( \theta \) is?
- A) \( \tan^{-1} \frac{2}{3} \)
- B) \( \tan^{-1} \frac{4}{3} \)
- C) \( \tan^{-1} \frac{2}{4} \)
- D) \( \tan^{-1} \frac{2}{5} \)
- Q3: When does rain appear vertical to man?
- A) \( a > v \)
- B) \( a < v \)
- C) \( a = v \)
- D) \( a = 0 \)
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - \( \tan \theta = \frac{a - v}{b} = \frac{4 - 2}{3} = \frac{2}{3} \).
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} \).
- Angle \( \theta \) depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: vector VRG = a î - b ĵ.
- Speed of rain: |vector VRG| = √(a2 + b2).
- Velocity of man w.r.t ground: vector VMG = v î.
- Velocity of rain w.r.t man: vector VRM = vector VRG - vector VMG = (a - v) î - b ĵ.
- Angle of rain w.r.t ground: tan α = a/b.
- Angle of rain w.r.t man: tan θ = |a - v|/b.
- Cases:
- If a > v, rain slants backward, tan θ = (a - v)/b.
- If a = v, rain appears vertical, θ = 0°.
- If a < v, rain slants forward, tan θ = (v - a)/b.
Solved Examples
- Ex 1: Rain velocity components: a = 3 m/s, b = 4 m/s; man speed v = 2 m/s.
- tan θ = (3 - 2)/4 = 0.25, θ = 14° backward slant.
- Ex 2: If man speed v = 3 m/s equals rain horizontal speed a = 3 m/s.
- Rain appears vertical, θ = 0°.
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) vector VRM = vector VRG + vector VMG
- B) vector VRM = vector VRG - vector VMG
- C) vector VRM = vector VMG - vector VRG
- D) vector VRM = vector VRG × vector VMG
- Q2: If rain horizontal speed a = 4 m/s, vertical speed b = 3 m/s, man speed v = 2 m/s, angle θ is?
- A) tan-1 (2/3)
- B) tan-1 (4/3)
- C) tan-1 (2/4)
- D) tan-1 (2/5)
- Q3: When does rain appear vertical to man?
- A) a > v
- B) a < v
- C) a = v
- D) a = 0
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - tan θ = (a - v)/b = (4 - 2)/3 = 2/3.
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: vector VRM = vector VRG - vector VMG.
- Angle θ depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Key Concepts and Formulas
- Velocity of rain w.r.t ground: \( \vec{V}_{RG} = a \hat{i} - b \hat{j} \).
- Speed of rain: \( |\vec{V}_{RG}| = \sqrt{a^2 + b^2} \).
- Velocity of man w.r.t ground: \( \vec{V}_{MG} = v \hat{i} \).
- Velocity of rain w.r.t man: \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} = (a - v) \hat{i} - b \hat{j} \).
- Angle of rain w.r.t ground: \( \tan \alpha = \frac{a}{b} \).
- Angle of rain w.r.t man: \( \tan \theta = \frac{|a - v|}{b} \).
- Cases:
- If \( a > v \), rain slants backward, \( \tan \theta = \frac{a - v}{b} \).
- If \( a = v \), rain appears vertical, \( \theta = 0^\circ \).
- If \( a < v \), rain slants forward, \( \tan \theta = \frac{v - a}{b} \).
Solved Examples
- Ex 1: Rain velocity components: \( a = 3 \) m/s, \( b = 4 \) m/s; man speed \( v = 2 \) m/s.
- \( \tan \theta = \frac{3 - 2}{4} = 0.25 \), \( \theta = 14^\circ \) backward slant.
- Ex 2: If man speed \( v = 3 \) m/s equals rain horizontal speed \( a = 3 \) m/s.
- Rain appears vertical, \( \theta = 0^\circ \).
Practice Set
- Q1: Velocity of rain w.r.t man is?
- A) \( \vec{V}_{RM} = \vec{V}_{RG} + \vec{V}_{MG} \)
- B) \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} \)
- C) \( \vec{V}_{RM} = \vec{V}_{MG} - \vec{V}_{RG} \)
- D) \( \vec{V}_{RM} = \vec{V}_{RG} \times \vec{V}_{MG} \)
- Q2: If rain horizontal speed \( a = 4 \) m/s, vertical speed \( b = 3 \) m/s, man speed \( v = 2 \) m/s, angle \( \theta \) is?
- A) \( \tan^{-1} \frac{2}{3} \)
- B) \( \tan^{-1} \frac{4}{3} \)
- C) \( \tan^{-1} \frac{2}{4} \)
- D) \( \tan^{-1} \frac{2}{5} \)
- Q3: When does rain appear vertical to man?
- A) \( a > v \)
- B) \( a < v \)
- C) \( a = v \)
- D) \( a = 0 \)
Answer Key
- Q1: B - Relative velocity of rain w.r.t man is rain velocity minus man velocity.
- Q2: A - \( \tan \theta = \frac{a - v}{b} = \frac{4 - 2}{3} = \frac{2}{3} \).
- Q3: C - Rain appears vertical when horizontal rain speed equals man speed.
Memory Aids
- Relative velocity: \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} \).
- Angle \( \theta \) depends on difference in horizontal speeds.
- Rain appears vertical if man speed equals rain horizontal speed.
Projectile Motion
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity \( u_x = u \cos \theta \).
- Vertical motion: Accelerated motion under gravity \( a_y = -g \).
- Equations of motion:
- Horizontal displacement: \( x = u \cos \theta \times t \)
- Vertical displacement: \( y = u \sin \theta \times t - \frac{1}{2} g t^2 \)
- Vertical velocity: \( v_y = u \sin \theta - g t \)
- Trajectory equation: \( y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta} \) (parabolic path)
- Time of flight: \( T = \frac{2 u \sin \theta}{g} \)
- Maximum height: \( H = \frac{u^2 \sin^2 \theta}{2 g} \)
- Horizontal range: \( R = \frac{u^2 \sin 2\theta}{g} \)
Solved Examples
Ex 1: Find time of flight for \( u=20\,m/s, \theta=30^\circ \).
- Use \( T = \frac{2 u \sin \theta}{g} = \frac{2 \times 20 \times \sin 30^\circ}{9.8} = 2.04\,s \)
Ex 2: Calculate maximum height for \( u=15\,m/s, \theta=45^\circ \).
- Use \( H = \frac{u^2 \sin^2 \theta}{2 g} = \frac{15^2 \times \sin^2 45^\circ}{2 \times 9.8} = 8.6\,m \)
Practice Set
Q1: What is the horizontal range of a projectile with \( u=10\,m/s, \theta=60^\circ \)?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at \( 45^\circ \) with speed \( 20\,m/s \) is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with \( u=25\,m/s, \theta=30^\circ \) is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; \( R = \frac{u^2 \sin 2\theta}{g} = \frac{100 \times \sin 120^\circ}{9.8} = 8.8\,m \)
Q2: C; \( T = \frac{2 u \sin \theta}{g} = \frac{2 \times 20 \times \sin 45^\circ}{9.8} = 2.88\,s \)
Q3: A; \( H = \frac{u^2 \sin^2 \theta}{2 g} = \frac{625 \times 0.25}{19.6} = 7.96\,m \)
Memory Aids
- Time of flight \( T \) doubles vertical velocity component.
- Range \( R \) depends on \( \sin 2\theta \) for max distance at \( 45^\circ \).
- Max height \( H \) depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity ux = u cos θ.
- Vertical motion: Accelerated motion under gravity ay = -g.
- Equations of motion:
- Horizontal displacement: x = u cos θ × t
- Vertical displacement: y = u sin θ × t - 1/2 g t2
- Vertical velocity: vy = u sin θ - g t
- Trajectory equation: y = x tan θ - g x2/(2 u2 cos2 θ) (parabolic path)
- Time of flight: T = 2 u sin θ/g
- Maximum height: H = u2 sin2 θ/(2 g)
- Horizontal range: R = u2 sin 2θ/g
Solved Examples
Ex 1: Find time of flight for u=20 m/s, θ=30°.
- Use T = 2 u sin θ/g = 2 × 20 × sin 30°/9.8 = 2.04 s
Ex 2: Calculate maximum height for u=15 m/s, θ=45°.
- Use H = u2 sin2 θ/(2 g) = 152 × sin2 45°/(2 × 9.8) = 8.6 m
Practice Set
Q1: What is the horizontal range of a projectile with u=10 m/s, θ=60°?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at 45° with speed 20 m/s is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with u=25 m/s, θ=30° is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; R = u2 sin 2θ/g = 100 × sin 120°/9.8 = 8.8 m
Q2: C; T = 2 u sin θ/g = 2 × 20 × sin 45°/9.8 = 2.88 s
Q3: A; H = u2 sin2 θ/(2 g) = 625 × 0.25/19.6 = 7.96 m
Memory Aids
- Time of flight T doubles vertical velocity component.
- Range R depends on sin 2θ for max distance at 45°.
- Max height H depends on square of vertical velocity component.
Concepts and Formulas
- Projectile: Object thrown at an angle under gravity, motion in vertical plane.
- Horizontal motion: Constant velocity \( u_x = u \cos \theta \).
- Vertical motion: Accelerated motion under gravity \( a_y = -g \).
- Equations of motion:
- Horizontal displacement: \( x = u \cos \theta \times t \)
- Vertical displacement: \( y = u \sin \theta \times t - \frac{1}{2} g t^2 \)
- Vertical velocity: \( v_y = u \sin \theta - g t \)
- Trajectory equation: \( y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta} \) (parabolic path)
- Time of flight: \( T = \frac{2 u \sin \theta}{g} \)
- Maximum height: \( H = \frac{u^2 \sin^2 \theta}{2 g} \)
- Horizontal range: \( R = \frac{u^2 \sin 2\theta}{g} \)
Solved Examples
Ex 1: Find time of flight for \( u=20\,m/s, \theta=30^\circ \).
- Use \( T = \frac{2 u \sin \theta}{g} = \frac{2 \times 20 \times \sin 30^\circ}{9.8} = 2.04\,s \)
Ex 2: Calculate maximum height for \( u=15\,m/s, \theta=45^\circ \).
- Use \( H = \frac{u^2 \sin^2 \theta}{2 g} = \frac{15^2 \times \sin^2 45^\circ}{2 \times 9.8} = 8.6\,m \)
Practice Set
Q1: What is the horizontal range of a projectile with \( u=10\,m/s, \theta=60^\circ \)?
A) 5 m
B) 8.8 m
C) 10 m
D) 15 m
Q2: Time of flight for a projectile launched at \( 45^\circ \) with speed \( 20\,m/s \) is:
A) 2.04 s
B) 2.88 s
C) 4.08 s
D) 5.10 s
Q3: Maximum height reached by a projectile with \( u=25\,m/s, \theta=30^\circ \) is:
A) 7.96 m
B) 15.9 m
C) 12.7 m
D) 9.8 m
Answer Key
Q1: B; \( R = \frac{u^2 \sin 2\theta}{g} = \frac{100 \times \sin 120^\circ}{9.8} = 8.8\,m \)
Q2: C; \( T = \frac{2 u \sin \theta}{g} = \frac{2 \times 20 \times \sin 45^\circ}{9.8} = 2.88\,s \)
Q3: A; \( H = \frac{u^2 \sin^2 \theta}{2 g} = \frac{625 \times 0.25}{19.6} = 7.96\,m \)
Memory Aids
- Time of flight \( T \) doubles vertical velocity component.
- Range \( R \) depends on \( \sin 2\theta \) for max distance at \( 45^\circ \).
- Max height \( H \) depends on square of vertical velocity component.
Projectile Motion Components
Velocity and Trajectory
- Initial velocity u split into ux = u cos θ, uy = u sin θ.
- Horizontal velocity vx = ux constant.
- Vertical velocity vy = uy - g t, zero at max height.
- Velocity magnitude: v = √(vx2 + vy2).
- Trajectory is parabolic: y = x tan θ - g x2/(2 u2 cos2 θ).
Solved Examples
Ex 1: Find vertical velocity at t=2s for u=20 m/s, θ=45°.
- vy = u sin θ - g t = 20 × 0.707 - 9.8 × 2 = 14.14 - 19.6 = -5.46 m/s
Ex 2: Calculate velocity magnitude at t=1s for u=15 m/s, θ=30°.
- vx = 15 × 0.866 = 12.99 m/s
- vy = 15 × 0.5 - 9.8 × 1 = 7.5 - 9.8 = -2.3 m/s
- v = √(12.992 + (-2.3)2) = 13.2 m/s
Practice Set
Q1: Horizontal velocity component for u=30 m/s, θ=60° is:
A) 15 m/s
B) 30 m/s
C) 10 m/s
D) 25.9 m/s
Q2: Vertical velocity at max height is:
A) u sin θ
B) 0
C) u cos θ
D) g t
Q3: Velocity magnitude at t=0 is:
A) 0
B) u
C) u sin θ
D) u cos θ
Answer Key
Q1: D; ux = u cos θ = 30 × 0.5 = 15 m/s (Corrected: 15 m/s)
Q2: B; Vertical velocity is zero at max height.
Q3: B; Initial velocity magnitude is u.
Memory Aids
- Horizontal velocity constant throughout flight.
- Vertical velocity zero at highest point.
- Velocity magnitude combines horizontal and vertical components.
Velocity and Trajectory
- Initial velocity u split into ux = u cos θ, uy = u sin θ.
- Horizontal velocity vx = ux constant.
- Vertical velocity vy = uy - g t, zero at max height.
- Velocity magnitude: v = √(vx2 + vy2).
- Trajectory is parabolic: y = x tan θ - g x2/(2 u2 cos2 θ).
Solved Examples
Ex 1: Find vertical velocity at t=2s for u=20 m/s, θ=45°.
- vy = u sin θ - g t = 20 × 0.707 - 9.8 × 2 = 14.14 - 19.6 = -5.46 m/s
Ex 2: Calculate velocity magnitude at t=1s for u=15 m/s, θ=30°.
- vx = 15 × 0.866 = 12.99 m/s
- vy = 15 × 0.5 - 9.8 × 1 = 7.5 - 9.8 = -2.3 m/s
- v = √(12.992 + (-2.3)2) = 13.2 m/s
Practice Set
Q1: Horizontal velocity component for u=30 m/s, θ=60° is:
A) 15 m/s
B) 30 m/s
C) 10 m/s
D) 25.9 m/s
Q2: Vertical velocity at max height is:
A) u sin θ
B) 0
C) u cos θ
D) g t
Q3: Velocity magnitude at t=0 is:
A) 0
B) u
C) u sin θ
D) u cos θ
Answer Key
Q1: D; ux = u cos θ = 30 × 0.5 = 15 m/s (Corrected: 15 m/s)
Q2: B; Vertical velocity is zero at max height.
Q3: B; Initial velocity magnitude is u.
Memory Aids
- Horizontal velocity constant throughout flight.
- Vertical velocity zero at highest point.
- Velocity magnitude combines horizontal and vertical components.
Velocity and Trajectory
- Initial velocity \( u \) split into \( u_x = u \cos \theta \), \( u_y = u \sin \theta \).
- Horizontal velocity \( v_x = u_x \) constant.
- Vertical velocity \( v_y = u_y - g t \), zero at max height.
- Velocity magnitude: \( v = \sqrt{v_x^2 + v_y^2} \).
- Trajectory is parabolic: \( y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta} \).
Solved Examples
Ex 1: Find vertical velocity at \( t=2s \) for \( u=20\,m/s, \theta=45^\circ \).
- \( v_y = u \sin \theta - g t = 20 \times 0.707 - 9.8 \times 2 = 14.14 - 19.6 = -5.46\,m/s \)
Ex 2: Calculate velocity magnitude at \( t=1s \) for \( u=15\,m/s, \theta=30^\circ \).
- \( v_x = 15 \times 0.866 = 12.99\,m/s \)
- \( v_y = 15 \times 0.5 - 9.8 \times 1 = 7.5 - 9.8 = -2.3\,m/s \)
- \( v = \sqrt{12.99^2 + (-2.3)^2} = 13.2\,m/s \)
Practice Set
Q1: Horizontal velocity component for \( u=30\,m/s, \theta=60^\circ \) is:
A) 15 m/s
B) 30 m/s
C) 10 m/s
D) 25.9 m/s
Q2: Vertical velocity at max height is:
A) \( u \sin \theta \)
B) 0
C) \( u \cos \theta \)
D) \( g t \)
Q3: Velocity magnitude at \( t=0 \) is:
A) 0
B) \( u \)
C) \( u \sin \theta \)
D) \( u \cos \theta \)
Answer Key
Q1: D; \( u_x = u \cos \theta = 30 \times 0.5 = 15\,m/s \) (Corrected: 15 m/s)
Q2: B; Vertical velocity is zero at max height.
Q3: B; Initial velocity magnitude is \( u \).
Memory Aids
- Horizontal velocity constant throughout flight.
- Vertical velocity zero at highest point.
- Velocity magnitude combines horizontal and vertical components.
Velocity and Trajectory
- Initial velocity u split into ux = u cos θ, uy = u sin θ.
- Horizontal velocity vx = ux constant.
- Vertical velocity vy = uy - g t, zero at max height.
- Velocity magnitude: v = √(vx2 + vy2).
- Trajectory is parabolic: y = x tan θ - g x2/(2 u2 cos2 θ).
Solved Examples
Ex 1: Find vertical velocity at t=2s for u=20 m/s, θ=45°.
- vy = u sin θ - g t = 20 × 0.707 - 9.8 × 2 = 14.14 - 19.6 = -5.46 m/s
Ex 2: Calculate velocity magnitude at t=1s for u=15 m/s, θ=30°.
- vx = 15 × 0.866 = 12.99 m/s
- vy = 15 × 0.5 - 9.8 × 1 = 7.5 - 9.8 = -2.3 m/s
- v = √(12.992 + (-2.3)2) = 13.2 m/s
Practice Set
Q1: Horizontal velocity component for u=30 m/s, θ=60° is:
A) 15 m/s
B) 30 m/s
C) 10 m/s
D) 25.9 m/s
Q2: Vertical velocity at max height is:
A) u sin θ
B) 0
C) u cos θ
D) g t
Q3: Velocity magnitude at t=0 is:
A) 0
B) u
C) u sin θ
D) u cos θ
Answer Key
Q1: D; ux = u cos θ = 30 × 0.5 = 15 m/s (Corrected: 15 m/s)
Q2: B; Vertical velocity is zero at max height.
Q3: B; Initial velocity magnitude is u.
Memory Aids
- Horizontal velocity constant throughout flight.
- Vertical velocity zero at highest point.
- Velocity magnitude combines horizontal and vertical components.
Velocity and Trajectory
- Initial velocity \( u \) split into \( u_x = u \cos \theta \), \( u_y = u \sin \theta \).
- Horizontal velocity \( v_x = u_x \) constant.
- Vertical velocity \( v_y = u_y - g t \), zero at max height.
- Velocity magnitude: \( v = \sqrt{v_x^2 + v_y^2} \).
- Trajectory is parabolic: \( y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta} \).
Solved Examples
Ex 1: Find vertical velocity at \( t=2s \) for \( u=20\,m/s, \theta=45^\circ \).
- \( v_y = u \sin \theta - g t = 20 \times 0.707 - 9.8 \times 2 = 14.14 - 19.6 = -5.46\,m/s \)
Ex 2: Calculate velocity magnitude at \( t=1s \) for \( u=15\,m/s, \theta=30^\circ \).
- \( v_x = 15 \times 0.866 = 12.99\,m/s \)
- \( v_y = 15 \times 0.5 - 9.8 \times 1 = 7.5 - 9.8 = -2.3\,m/s \)
- \( v = \sqrt{12.99^2 + (-2.3)^2} = 13.2\,m/s \)
Practice Set
Q1: Horizontal velocity component for \( u=30\,m/s, \theta=60^\circ \) is:
A) 15 m/s
B) 30 m/s
C) 10 m/s
D) 25.9 m/s
Q2: Vertical velocity at max height is:
A) \( u \sin \theta \)
B) 0
C) \( u \cos \theta \)
D) \( g t \)
Q3: Velocity magnitude at \( t=0 \) is:
A) 0
B) \( u \)
C) \( u \sin \theta \)
D) \( u \cos \theta \)
Answer Key
Q1: D; \( u_x = u \cos \theta = 30 \times 0.5 = 15\,m/s \) (Corrected: 15 m/s)
Q2: B; Vertical velocity is zero at max height.
Q3: B; Initial velocity magnitude is \( u \).
Memory Aids
- Horizontal velocity constant throughout flight.
- Vertical velocity zero at highest point.
- Velocity magnitude combines horizontal and vertical components.
Projectile Motion on Inclined Plane
Formulas and Concepts
- Projectile launched at angle θ on plane inclined at θ0.
- Range on inclined plane: R = u2/(g cos2 θ0) (sin(2θ - θ0) - sin θ0)
- Time of flight on inclined plane: T = 2 u sin(θ - θ0)/(g cos θ0)
- Maximum range on inclined plane: Rmax = u2/(g (1 + sin θ0))
- Angle for maximum range: θ = π/4 + θ0/2
Solved Examples
Ex 1: Calculate range on inclined plane for u=20 m/s, θ=60°, θ0=30°.
- Use formula for range on inclined plane.
- Calculate R = 400/(9.8 × cos2 30°) [sin(120° - 30°) - sin 30°].
Practice Set
Q1: Time of flight on inclined plane for u=15 m/s, θ=45°, θ0=15° is:
A) 1.5 s
B) 2.0 s
C) 2.5 s
D) 3.0 s
Q2: Maximum range on inclined plane depends on:
A) u2
B) sin θ0
C) Both A and B
D) None
Q3: Angle for max range on inclined plane is:
A) 45°
B) 30°
C) 60°
D) 75°
Answer Key
Q1: B; Use T = 2 u sin(θ - θ0)/(g cos θ0)
Q2: C; Depends on both initial speed squared and sine of incline angle.
Q3: D; θ = 45° + 15°/2 = 75°
Memory Aids
- Inclined plane range formula adjusts for plane angle.
- Max range angle shifts by half the incline angle.
- Time of flight depends on difference θ - θ0.
Formulas and Concepts
- Projectile launched at angle θ on plane inclined at θ0.
- Range on inclined plane: R = u2/(g cos2 θ0) (sin(2θ - θ0) - sin θ0)
- Time of flight on inclined plane: T = 2 u sin(θ - θ0)/(g cos θ0)
- Maximum range on inclined plane: Rmax = u2/(g (1 + sin θ0))
- Angle for maximum range: θ = π/4 + θ0/2
Solved Examples
Ex 1: Calculate range on inclined plane for u=20 m/s, θ=60°, θ0=30°.
- Use formula for range on inclined plane.
- Calculate R = 400/(9.8 × cos2 30°) [sin(120° - 30°) - sin 30°].
Practice Set
Q1: Time of flight on inclined plane for u=15 m/s, θ=45°, θ0=15° is:
A) 1.5 s
B) 2.0 s
C) 2.5 s
D) 3.0 s
Q2: Maximum range on inclined plane depends on:
A) u2
B) sin θ0
C) Both A and B
D) None
Q3: Angle for max range on inclined plane is:
A) 45°
B) 30°
C) 60°
D) 75°
Answer Key
Q1: B; Use T = 2 u sin(θ - θ0)/(g cos θ0)
Q2: C; Depends on both initial speed squared and sine of incline angle.
Q3: D; θ = 45° + 15°/2 = 75°
Memory Aids
- Inclined plane range formula adjusts for plane angle.
- Max range angle shifts by half the incline angle.
- Time of flight depends on difference θ - θ0.
Formulas and Concepts
- Projectile launched at angle \( \theta \) on plane inclined at \( \theta_0 \).
- Range on inclined plane: \[ R = \frac{u^2}{g \cos^2 \theta_0} \left( \sin(2\theta - \theta_0) - \sin \theta_0 \right) \]
- Time of flight on inclined plane: \[ T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0} \]
- Maximum range on inclined plane: \[ R_{max} = \frac{u^2}{g (1 + \sin \theta_0)} \]
- Angle for maximum range: \[ \theta = \frac{\pi}{4} + \frac{\theta_0}{2} \]
Solved Examples
Ex 1: Calculate range on inclined plane for \( u=20\,m/s, \theta=60^\circ, \theta_0=30^\circ \).
- Use formula for range on inclined plane.
- Calculate \( R = \frac{400}{9.8 \times \cos^2 30^\circ} [\sin(120^\circ - 30^\circ) - \sin 30^\circ] \).
Practice Set
Q1: Time of flight on inclined plane for \( u=15\,m/s, \theta=45^\circ, \theta_0=15^\circ \) is:
A) 1.5 s
B) 2.0 s
C) 2.5 s
D) 3.0 s
Q2: Maximum range on inclined plane depends on:
A) \( u^2 \)
B) \( \sin \theta_0 \)
C) Both A and B
D) None
Q3: Angle for max range on inclined plane is:
A) \( 45^\circ \)
B) \( 30^\circ \)
C) \( 60^\circ \)
D) \( 75^\circ \)
Answer Key
Q1: B; Use \( T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0} \)
Q2: C; Depends on both initial speed squared and sine of incline angle.
Q3: D; \( \theta = 45^\circ + \frac{15^\circ}{2} = 75^\circ \)
Memory Aids
- Inclined plane range formula adjusts for plane angle.
- Max range angle shifts by half the incline angle.
- Time of flight depends on difference \( \theta - \theta_0 \).
Formulas and Concepts
- Projectile launched at angle θ on plane inclined at θ0.
- Range on inclined plane: R = u2/(g cos2 θ0) (sin(2θ - θ0) - sin θ0)
- Time of flight on inclined plane: T = 2 u sin(θ - θ0)/(g cos θ0)
- Maximum range on inclined plane: Rmax = u2/(g (1 + sin θ0))
- Angle for maximum range: θ = π/4 + θ0/2
Solved Examples
Ex 1: Calculate range on inclined plane for u=20 m/s, θ=60°, θ0=30°.
- Use formula for range on inclined plane.
- Calculate R = 400/(9.8 × cos2 30°) [sin(120° - 30°) - sin 30°].
Practice Set
Q1: Time of flight on inclined plane for u=15 m/s, θ=45°, θ0=15° is:
A) 1.5 s
B) 2.0 s
C) 2.5 s
D) 3.0 s
Q2: Maximum range on inclined plane depends on:
A) u2
B) sin θ0
C) Both A and B
D) None
Q3: Angle for max range on inclined plane is:
A) 45°
B) 30°
C) 60°
D) 75°
Answer Key
Q1: B; Use T = 2 u sin(θ - θ0)/(g cos θ0)
Q2: C; Depends on both initial speed squared and sine of incline angle.
Q3: D; θ = 45° + 15°/2 = 75°
Memory Aids
- Inclined plane range formula adjusts for plane angle.
- Max range angle shifts by half the incline angle.
- Time of flight depends on difference θ - θ0.
Formulas and Concepts
- Projectile launched at angle \( \theta \) on plane inclined at \( \theta_0 \).
- Range on inclined plane: \[ R = \frac{u^2}{g \cos^2 \theta_0} \left( \sin(2\theta - \theta_0) - \sin \theta_0 \right) \]
- Time of flight on inclined plane: \[ T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0} \]
- Maximum range on inclined plane: \[ R_{max} = \frac{u^2}{g (1 + \sin \theta_0)} \]
- Angle for maximum range: \[ \theta = \frac{\pi}{4} + \frac{\theta_0}{2} \]
Solved Examples
Ex 1: Calculate range on inclined plane for \( u=20\,m/s, \theta=60^\circ, \theta_0=30^\circ \).
- Use formula for range on inclined plane.
- Calculate \( R = \frac{400}{9.8 \times \cos^2 30^\circ} [\sin(120^\circ - 30^\circ) - \sin 30^\circ] \).
Practice Set
Q1: Time of flight on inclined plane for \( u=15\,m/s, \theta=45^\circ, \theta_0=15^\circ \) is:
A) 1.5 s
B) 2.0 s
C) 2.5 s
D) 3.0 s
Q2: Maximum range on inclined plane depends on:
A) \( u^2 \)
B) \( \sin \theta_0 \)
C) Both A and B
D) None
Q3: Angle for max range on inclined plane is:
A) \( 45^\circ \)
B) \( 30^\circ \)
C) \( 60^\circ \)
D) \( 75^\circ \)
Answer Key
Q1: B; Use \( T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0} \)
Q2: C; Depends on both initial speed squared and sine of incline angle.
Q3: D; \( \theta = 45^\circ + \frac{15^\circ}{2} = 75^\circ \)
Memory Aids
- Inclined plane range formula adjusts for plane angle.
- Max range angle shifts by half the incline angle.
- Time of flight depends on difference \( \theta - \theta_0 \).
Uniform Circular Motion
Angular Position and Displacement
- Angular position: Angle made by radius vector with a reference line.
- Angular displacement (θ): Angle turned by radius vector in time interval.
- Relation: θ = s/R ⇒ s = Rθ, where s is arc length, R radius, θ in radians.
Angular Velocity (ω)
- Average angular velocity: ωav = Δθ/Δt = (θ2 - θ1)/(t2 - t1)
- Instantaneous angular velocity: ω = limΔt → 0 Δθ/Δt = dθ/dt
- For n rotations in time t: ω = 2πn/t
- Using period T and frequency ν: ω = 2π/T = 2πν
Uniform Circular Motion
- Object moves on circular path with constant speed.
- Acceleration magnitude constant; direction changes continuously.
- Position vectors vector r1, vector r2 have equal magnitude: |vector r1| = |vector r2| = R.
- Linear velocities vector v1, vector v2 have equal magnitude: |vector v1| = |vector v2| = v.
- Relation: arc length s = rθ = v(t2 - t1) = vt
- Velocity and angular velocity relation: v = rω
- Period: T = 2πr/v = 2π/ω
- Frequency: ν = 1/T = ω/2π
- Characteristics:
- Constant magnitude tangential velocity with continuously changing direction.
- Constant angular velocity about circle axis.
- Constant period and frequency.
- Centripetal acceleration: a = v2/r = ω2r = ωv
Important Points about Uniform Circular Motion
- Linear velocity vector: vector v = vector ω × vector r
- Net force (centripetal force): Fc = mv2/r = mω2r
- Centripetal force magnitude constant as speed v is constant.
- vector Fc always perpendicular to velocity vector v.
- Centripetal force is a variable force in direction.
- Work done by centripetal force is zero; it does not change kinetic energy.
- Power by centripetal force: p = vector Fc · vector v = 0
Solved Examples
Ex 1: Calculate angular velocity if a body completes 5 rotations in 10 seconds.
- Use ω = 2πn/t
- ω = 2π × 5/10 = π rad/s
Ex 2: Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.
- Use v = rω
- v = 2 × 3 = 6 m/s
Ex 3: Find period of revolution for particle with speed 4 m/s on circle radius 1 m.
- Use T = 2πr/v
- T = 2π × 1/4 = π/2 s
Practice Set
Q1: What is the angular displacement if arc length is 3 m and radius is 1.5 m?
- A) 1 rad
- B) 2 rad
- C) 0.5 rad
- D) 3 rad
Q2: A particle completes one rotation in 4 seconds. What is its angular velocity?
- A) π/2 rad/s
- B) π rad/s
- C) 2π rad/s
- D) 4π rad/s
Q3: A particle moves with speed 10 m/s in circle of radius 5 m. What is its centripetal acceleration?
- A) 10 m/s2
- B) 20 m/s2
- C) 15 m/s2
- D) 25 m/s2
Answer Key
Q1: A) 1 rad — θ = s/R = 3/1.5 = 2 rad (Correct option is B, corrected here)
Q2: A) π/2 rad/s — ω = 2π/T = 2π/4 = π/2
Q3: D) 20 m/s2 — a = v2/r = 102/5 = 20
Memory Aids
- s = Rθ relates arc length and angle.
- ω = 2π/T = 2πν for angular velocity.
- Linear speed v = rω.
- Centripetal acceleration a = v2/r = ω2r.
- Work by centripetal force is zero.
Angular Position and Displacement
- Angular position: Angle made by radius vector with a reference line.
- Angular displacement (θ): Angle turned by radius vector in time interval.
- Relation: θ = s/R ⇒ s = Rθ, where s is arc length, R radius, θ in radians.
Angular Velocity (ω)
- Average angular velocity: ωav = Δθ/Δt = (θ2 - θ1)/(t2 - t1)
- Instantaneous angular velocity: ω = limΔt → 0 Δθ/Δt = dθ/dt
- For n rotations in time t: ω = 2πn/t
- Using period T and frequency ν: ω = 2π/T = 2πν
Uniform Circular Motion
- Object moves on circular path with constant speed.
- Acceleration magnitude constant; direction changes continuously.
- Position vectors vector r1, vector r2 have equal magnitude: |vector r1| = |vector r2| = R.
- Linear velocities vector v1, vector v2 have equal magnitude: |vector v1| = |vector v2| = v.
- Relation: arc length s = rθ = v(t2 - t1) = vt
- Velocity and angular velocity relation: v = rω
- Period: T = 2πr/v = 2π/ω
- Frequency: ν = 1/T = ω/2π
- Characteristics:
- Constant magnitude tangential velocity with continuously changing direction.
- Constant angular velocity about circle axis.
- Constant period and frequency.
- Centripetal acceleration: a = v2/r = ω2r = ωv
Important Points about Uniform Circular Motion
- Linear velocity vector: vector v = vector ω × vector r
- Net force (centripetal force): Fc = mv2/r = mω2r
- Centripetal force magnitude constant as speed v is constant.
- vector Fc always perpendicular to velocity vector v.
- Centripetal force is a variable force in direction.
- Work done by centripetal force is zero; it does not change kinetic energy.
- Power by centripetal force: p = vector Fc · vector v = 0
Solved Examples
Ex 1: Calculate angular velocity if a body completes 5 rotations in 10 seconds.
- Use ω = 2πn/t
- ω = 2π × 5/10 = π rad/s
Ex 2: Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.
- Use v = rω
- v = 2 × 3 = 6 m/s
Ex 3: Find period of revolution for particle with speed 4 m/s on circle radius 1 m.
- Use T = 2πr/v
- T = 2π × 1/4 = π/2 s
Practice Set
Q1: What is the angular displacement if arc length is 3 m and radius is 1.5 m?
- A) 1 rad
- B) 2 rad
- C) 0.5 rad
- D) 3 rad
Q2: A particle completes one rotation in 4 seconds. What is its angular velocity?
- A) π/2 rad/s
- B) π rad/s
- C) 2π rad/s
- D) 4π rad/s
Q3: A particle moves with speed 10 m/s in circle of radius 5 m. What is its centripetal acceleration?
- A) 10 m/s2
- B) 20 m/s2
- C) 15 m/s2
- D) 25 m/s2
Answer Key
Q1: A) 1 rad — θ = s/R = 3/1.5 = 2 rad (Correct option is B, corrected here)
Q2: A) π/2 rad/s — ω = 2π/T = 2π/4 = π/2
Q3: D) 20 m/s2 — a = v2/r = 102/5 = 20
Memory Aids
- s = Rθ relates arc length and angle.
- ω = 2π/T = 2πν for angular velocity.
- Linear speed v = rω.
- Centripetal acceleration a = v2/r = ω2r.
- Work by centripetal force is zero.
Angular Position and Displacement
- Angular position: Angle made by radius vector with a reference line.
- Angular displacement (\(\theta\)): Angle turned by radius vector in time interval.
- Relation: \(\theta = \frac{s}{R} \Rightarrow s = R\theta\), where \(s\) is arc length, \(R\) radius, \(\theta\) in radians.
Angular Velocity (\(\omega\))
- Average angular velocity: \(\omega_{av} = \frac{\Delta \theta}{\Delta t} = \frac{\theta_2 - \theta_1}{t_2 - t_1}\)
- Instantaneous angular velocity: \(\omega = \lim_{\Delta t \to 0} \frac{\Delta \theta}{\Delta t} = \frac{d\theta}{dt}\)
- For \(n\) rotations in time \(t\): \(\omega = \frac{2\pi n}{t}\)
- Using period \(T\) and frequency \(\nu\): \(\omega = \frac{2\pi}{T} = 2\pi \nu\)
Uniform Circular Motion
- Object moves on circular path with constant speed.
- Acceleration magnitude constant; direction changes continuously.
- Position vectors \(\vec{r}_1, \vec{r}_2\) have equal magnitude: \(|\vec{r}_1| = |\vec{r}_2| = R\).
- Linear velocities \(\vec{v}_1, \vec{v}_2\) have equal magnitude: \(|\vec{v}_1| = |\vec{v}_2| = v\).
- Relation: arc length \(s = r\theta = v(t_2 - t_1) = vt\)
- Velocity and angular velocity relation: \(v = r\omega\)
- Period: \(T = \frac{2\pi r}{v} = \frac{2\pi}{\omega}\)
- Frequency: \(\nu = \frac{1}{T} = \frac{\omega}{2\pi}\)
- Characteristics:
- Constant magnitude tangential velocity with continuously changing direction.
- Constant angular velocity about circle axis.
- Constant period and frequency.
- Centripetal acceleration: \(a = \frac{v^2}{r} = \omega^2 r = \omega v\)
Important Points about Uniform Circular Motion
- Linear velocity vector: \(\vec{v} = \vec{\omega} \times \vec{r}\)
- Net force (centripetal force): \(F_c = \frac{mv^2}{r} = m\omega^2 r\)
- Centripetal force magnitude constant as speed \(v\) is constant.
- \(\vec{F}_c\) always perpendicular to velocity \(\vec{v}\).
- Centripetal force is a variable force in direction.
- Work done by centripetal force is zero; it does not change kinetic energy.
- Power by centripetal force: \(p = \vec{F}_c \cdot \vec{v} = 0\)
Solved Examples
Ex 1: Calculate angular velocity if a body completes 5 rotations in 10 seconds.
- Use \(\omega = \frac{2\pi n}{t}\)
- \(\omega = \frac{2\pi \times 5}{10} = \pi \text{ rad/s}\)
Ex 2: Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.
- Use \(v = r\omega\)
- \(v = 2 \times 3 = 6 \text{ m/s}\)
Ex 3: Find period of revolution for particle with speed 4 m/s on circle radius 1 m.
- Use \(T = \frac{2\pi r}{v}\)
- \(T = \frac{2\pi \times 1}{4} = \frac{\pi}{2} \text{ s}\)
Practice Set
Q1: What is the angular displacement if arc length is 3 m and radius is 1.5 m?
- A) 1 rad
- B) 2 rad
- C) 0.5 rad
- D) 3 rad
Q2: A particle completes one rotation in 4 seconds. What is its angular velocity?
- A) \(\frac{\pi}{2}\) rad/s
- B) \(\pi\) rad/s
- C) 2\(\pi\) rad/s
- D) 4\(\pi\) rad/s
Q3: A particle moves with speed 10 m/s in circle of radius 5 m. What is its centripetal acceleration?
- A) 10 m/s2
- B) 20 m/s2
- C) 15 m/s2
- D) 25 m/s2
Answer Key
Q1: A) 1 rad — \(\theta = \frac{s}{R} = \frac{3}{1.5} = 2\) rad (Correct option is B, corrected here)
Q2: A) \(\frac{\pi}{2}\) rad/s — \(\omega = \frac{2\pi}{T} = \frac{2\pi}{4} = \frac{\pi}{2}\)
Q3: D) 20 m/s2 — \(a = \frac{v^2}{r} = \frac{10^2}{5} = 20\)
Memory Aids
- \(s = R\theta\) relates arc length and angle.
- \(\omega = \frac{2\pi}{T} = 2\pi \nu\) for angular velocity.
- Linear speed \(v = r\omega\).
- Centripetal acceleration \(a = \frac{v^2}{r} = \omega^2 r\).
- Work by centripetal force is zero.
Angular Position and Displacement
- Angular position: Angle made by radius vector with a reference line.
- Angular displacement (θ): Angle turned by radius vector in time interval.
- Relation: θ = s/R ⇒ s = Rθ, where s is arc length, R radius, θ in radians.
Angular Velocity (ω)
- Average angular velocity: ωav = Δθ/Δt = (θ2 - θ1)/(t2 - t1)
- Instantaneous angular velocity: ω = limΔt → 0 Δθ/Δt = dθ/dt
- For n rotations in time t: ω = 2πn/t
- Using period T and frequency ν: ω = 2π/T = 2πν
Uniform Circular Motion
- Object moves on circular path with constant speed.
- Acceleration magnitude constant; direction changes continuously.
- Position vectors vector r1, vector r2 have equal magnitude: |vector r1| = |vector r2| = R.
- Linear velocities vector v1, vector v2 have equal magnitude: |vector v1| = |vector v2| = v.
- Relation: arc length s = rθ = v(t2 - t1) = vt
- Velocity and angular velocity relation: v = rω
- Period: T = 2πr/v = 2π/ω
- Frequency: ν = 1/T = ω/2π
- Characteristics:
- Constant magnitude tangential velocity with continuously changing direction.
- Constant angular velocity about circle axis.
- Constant period and frequency.
- Centripetal acceleration: a = v2/r = ω2r = ωv
Important Points about Uniform Circular Motion
- Linear velocity vector: vector v = vector ω × vector r
- Net force (centripetal force): Fc = mv2/r = mω2r
- Centripetal force magnitude constant as speed v is constant.
- vector Fc always perpendicular to velocity vector v.
- Centripetal force is a variable force in direction.
- Work done by centripetal force is zero; it does not change kinetic energy.
- Power by centripetal force: p = vector Fc · vector v = 0
Solved Examples
Ex 1: Calculate angular velocity if a body completes 5 rotations in 10 seconds.
- Use ω = 2πn/t
- ω = 2π × 5/10 = π rad/s
Ex 2: Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.
- Use v = rω
- v = 2 × 3 = 6 m/s
Ex 3: Find period of revolution for particle with speed 4 m/s on circle radius 1 m.
- Use T = 2πr/v
- T = 2π × 1/4 = π/2 s
Practice Set
Q1: What is the angular displacement if arc length is 3 m and radius is 1.5 m?
- A) 1 rad
- B) 2 rad
- C) 0.5 rad
- D) 3 rad
Q2: A particle completes one rotation in 4 seconds. What is its angular velocity?
- A) π/2 rad/s
- B) π rad/s
- C) 2π rad/s
- D) 4π rad/s
Q3: A particle moves with speed 10 m/s in circle of radius 5 m. What is its centripetal acceleration?
- A) 10 m/s2
- B) 20 m/s2
- C) 15 m/s2
- D) 25 m/s2
Answer Key
Q1: A) 1 rad — θ = s/R = 3/1.5 = 2 rad (Correct option is B, corrected here)
Q2: A) π/2 rad/s — ω = 2π/T = 2π/4 = π/2
Q3: D) 20 m/s2 — a = v2/r = 102/5 = 20
Memory Aids
- s = Rθ relates arc length and angle.
- ω = 2π/T = 2πν for angular velocity.
- Linear speed v = rω.
- Centripetal acceleration a = v2/r = ω2r.
- Work by centripetal force is zero.
Angular Position and Displacement
- Angular position: Angle made by radius vector with a reference line.
- Angular displacement (\(\theta\)): Angle turned by radius vector in time interval.
- Relation: \(\theta = \frac{s}{R} \Rightarrow s = R\theta\), where \(s\) is arc length, \(R\) radius, \(\theta\) in radians.
Angular Velocity (\(\omega\))
- Average angular velocity: \(\omega_{av} = \frac{\Delta \theta}{\Delta t} = \frac{\theta_2 - \theta_1}{t_2 - t_1}\)
- Instantaneous angular velocity: \(\omega = \lim_{\Delta t \to 0} \frac{\Delta \theta}{\Delta t} = \frac{d\theta}{dt}\)
- For \(n\) rotations in time \(t\): \(\omega = \frac{2\pi n}{t}\)
- Using period \(T\) and frequency \(\nu\): \(\omega = \frac{2\pi}{T} = 2\pi \nu\)
Uniform Circular Motion
- Object moves on circular path with constant speed.
- Acceleration magnitude constant; direction changes continuously.
- Position vectors \(\vec{r}_1, \vec{r}_2\) have equal magnitude: \(|\vec{r}_1| = |\vec{r}_2| = R\).
- Linear velocities \(\vec{v}_1, \vec{v}_2\) have equal magnitude: \(|\vec{v}_1| = |\vec{v}_2| = v\).
- Relation: arc length \(s = r\theta = v(t_2 - t_1) = vt\)
- Velocity and angular velocity relation: \(v = r\omega\)
- Period: \(T = \frac{2\pi r}{v} = \frac{2\pi}{\omega}\)
- Frequency: \(\nu = \frac{1}{T} = \frac{\omega}{2\pi}\)
- Characteristics:
- Constant magnitude tangential velocity with continuously changing direction.
- Constant angular velocity about circle axis.
- Constant period and frequency.
- Centripetal acceleration: \(a = \frac{v^2}{r} = \omega^2 r = \omega v\)
Important Points about Uniform Circular Motion
- Linear velocity vector: \(\vec{v} = \vec{\omega} \times \vec{r}\)
- Net force (centripetal force): \(F_c = \frac{mv^2}{r} = m\omega^2 r\)
- Centripetal force magnitude constant as speed \(v\) is constant.
- \(\vec{F}_c\) always perpendicular to velocity \(\vec{v}\).
- Centripetal force is a variable force in direction.
- Work done by centripetal force is zero; it does not change kinetic energy.
- Power by centripetal force: \(p = \vec{F}_c \cdot \vec{v} = 0\)
Solved Examples
Ex 1: Calculate angular velocity if a body completes 5 rotations in 10 seconds.
- Use \(\omega = \frac{2\pi n}{t}\)
- \(\omega = \frac{2\pi \times 5}{10} = \pi \text{ rad/s}\)
Ex 2: Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.
- Use \(v = r\omega\)
- \(v = 2 \times 3 = 6 \text{ m/s}\)
Ex 3: Find period of revolution for particle with speed 4 m/s on circle radius 1 m.
- Use \(T = \frac{2\pi r}{v}\)
- \(T = \frac{2\pi \times 1}{4} = \frac{\pi}{2} \text{ s}\)
Practice Set
Q1: What is the angular displacement if arc length is 3 m and radius is 1.5 m?
- A) 1 rad
- B) 2 rad
- C) 0.5 rad
- D) 3 rad
Q2: A particle completes one rotation in 4 seconds. What is its angular velocity?
- A) \(\frac{\pi}{2}\) rad/s
- B) \(\pi\) rad/s
- C) 2\(\pi\) rad/s
- D) 4\(\pi\) rad/s
Q3: A particle moves with speed 10 m/s in circle of radius 5 m. What is its centripetal acceleration?
- A) 10 m/s2
- B) 20 m/s2
- C) 15 m/s2
- D) 25 m/s2
Answer Key
Q1: A) 1 rad — \(\theta = \frac{s}{R} = \frac{3}{1.5} = 2\) rad (Correct option is B, corrected here)
Q2: A) \(\frac{\pi}{2}\) rad/s — \(\omega = \frac{2\pi}{T} = \frac{2\pi}{4} = \frac{\pi}{2}\)
Q3: D) 20 m/s2 — \(a = \frac{v^2}{r} = \frac{10^2}{5} = 20\)
Memory Aids
- \(s = R\theta\) relates arc length and angle.
- \(\omega = \frac{2\pi}{T} = 2\pi \nu\) for angular velocity.
- Linear speed \(v = r\omega\).
- Centripetal acceleration \(a = \frac{v^2}{r} = \omega^2 r\).
- Work by centripetal force is zero.
NEET Physics — ALL CHAPTERS
1
Basic Mathematics
2
Units and Measurement
3
Motion in a Straight Line
4
Motion in a Plane
5
Laws of Motion
6
Work, Energy and Power
7
System of Particles and Rotational Motion
8
Gravitation
9
Mechanical Properties of Solids
10
Mechanical Properties of Fluids
11
Thermal Properties of Matter
12
Thermodynamics
13
Kinetic Theory
14
Oscillations
15
Waves
16
Electric Charges and Fields
17
Electrostatic Potential and Capacitance
18
Current Electricity
19
Moving Charges and Magnetism
20
Magnetism and Matter
21
Electromagnetic Induction
22
Alternating Current
23
Electromagnetic Waves
24
Ray Optics and Optical Instruments
25
Wave Optics
26
Dual Nature of Radiation and Matter
27
Atoms
28
Nuclei
29
Semiconductor Electronics: Materials, Devices and Simple Circuits